private void OnSceneGUI() { 长孔 t = target as 长孔; Handles.color = Color.yellow; HandleExtention.DrawDualHole(t.transform, Vector3.zero, t.长度 * 0.001f, t.直径 * 0.001f / 2, t.厚度 * 0.001f); }
private void OnSceneGUI() { 双层长孔 t = target as 双层长孔; Handles.color = Color.yellow; HandleExtention.DrawDualHole(t.transform, Vector3.zero + Vector3.forward * t.厚度1 * 0.001f / 2, t.长度 * 0.001f, t.直径1 * 0.001f / 2, t.厚度1 * 0.001f); HandleExtention.DrawDualHole(t.transform, Vector3.zero - Vector3.forward * t.厚度2 * 0.001f / 2, t.长度 * 0.001f, t.直径2 * 0.001f / 2, t.厚度2 * 0.001f); }