/****************************************************************************************** * Constructors *****************************************************************************************/ // No parameters public Game() { map = new Map(); wumpus = new Wumpus(); player = new Player(); superbats = new Hazard[]{ new Hazard("superbat"), new Hazard("superbat"), }; pits = new Hazard[] { new Hazard("pit"), new Hazard("pit"), }; // Initialize the game pieces initBoard(); }
/****************************************************************************************** * Constructors *****************************************************************************************/ // No parameters public Game() { map = new Map(); wumpus = new Wumpus(); player = new Player(); superbats = new Hazard[] { new Hazard("superbat"), new Hazard("superbat"), }; pits = new Hazard[] { new Hazard("pit"), new Hazard("pit"), }; // Initialize the game pieces initBoard(); }