/// <summary> /// Creates a PixelShader by loading the bytecode. /// </summary> static BandedSwirlEffect() { pixelShader = new PixelShader(); pixelShader.UriSource = EffectUriHelper.GetUri(nameof(BandedSwirlEffect)); }
static GrayscaleEffect() { pixelShader.UriSource = EffectUriHelper.GetUri(nameof(GrayscaleEffect)); }