/// <summary> /// Initializes a new instance of the GestureDetector class along with the gesture frame source and reader /// </summary> /// <param name="kinectSensor">Active sensor to initialize the VisualGestureBuilderFrameSource object with</param> /// <param name="gestureResultView">GestureResultView object to store gesture results of a single body to</param> public GestureDetector(KinectSensor kinectSensor, GestureResultView gestureResultView) { if (kinectSensor == null) { throw new ArgumentNullException("kinectSensor"); } if (gestureResultView == null) { throw new ArgumentNullException("gestureResultView"); } this.GestureResultView = gestureResultView; // create the vgb source. The associated body tracking ID will be set when a valid body frame arrives from the sensor. this.vgbFrameSource = new VisualGestureBuilderFrameSource(kinectSensor, 0); this.vgbFrameSource.TrackingIdLost += this.Source_TrackingIdLost; // open the reader for the vgb frames this.vgbFrameReader = this.vgbFrameSource.OpenReader(); if (this.vgbFrameReader != null) { this.vgbFrameReader.IsPaused = true; this.vgbFrameReader.FrameArrived += this.Reader_GestureFrameArrived; } // load the 'Seated' gesture from the gesture database using (VisualGestureBuilderDatabase database = new VisualGestureBuilderDatabase(this.gestureDatabase)) { // we could load all available gestures in the database with a call to vgbFrameSource.AddGestures(database.AvailableGestures), // but for this program, we only want to track one discrete gesture from the database, so we'll load it by name foreach (Gesture gesture in database.AvailableGestures) { if (gesture.Name.Equals(this.seatedGestureName)) { this.vgbFrameSource.AddGesture(gesture); } } } }
public MainWindow() { InitializeComponent(); KinectRegion.SetKinectRegion(this, kinectRegion); kinectRegion.KinectSensor = KinectSensor.GetDefault(); // only one sensor is currently supported //kinectRegion.KinectSensor = KinectSensor.GetDefault(); // set IsAvailableChanged event notifier kinectRegion.KinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged; // open the sensor //kinectRegion.KinectSensor.Open(); // set the status text this.StatusText = kinectRegion.KinectSensor.IsAvailable ? Properties.Resources.RunningStatusText : Properties.Resources.NoSensorStatusText; // open the reader for the body frames this.bodyFrameReader = kinectRegion.KinectSensor.BodyFrameSource.OpenReader(); // set the BodyFramedArrived event notifier this.bodyFrameReader.FrameArrived += this.Reader_BodyFrameArrived; // initialize the gesture detection objects for our gestures this.gestureDetectorList = new List <GestureDetector>(); // initialize the BodyViewer object for displaying tracked bodies in the UI kinectBodyView = new KinectBodyView(kinectRegion.KinectSensor); // initialize the MainWindow //this.InitializeComponent(); // set our data context objects for display in UI this.DataContext = this; //this.kinectBodyViewbox.DataContext = this.kinectBodyView; int col0Row = 0; int col1Row = 0; int maxBodies = kinectRegion.KinectSensor.BodyFrameSource.BodyCount; a = 40; chord = 0; /*GestureResultView result = new GestureResultView(0, false, false, 0.0f, false); * * GestureDetector detector = new GestureDetector(kinectRegion.KinectSensor, result); * this.gestureDetectorList.Add(detector); * * // split gesture results across the first two columns of the content grid * ContentControl contentControl = new ContentControl(); * contentControl.Content = this.gestureDetectorList[0].GestureResultView;*/ for (int i = 0; i < maxBodies; ++i) { GestureResultView result = new GestureResultView(i, false, false, 0.0f, false); GestureDetector detector = new GestureDetector(kinectRegion.KinectSensor, result); this.gestureDetectorList.Add(detector); // split gesture results across the first two columns of the content grid ContentControl contentControl = new ContentControl(); contentControl.Content = this.gestureDetectorList[i].GestureResultView; if (i % 2 == 0) { // Gesture results for bodies: 0, 2, 4 Grid.SetColumn(contentControl, 0); Grid.SetRow(contentControl, col0Row); ++col0Row; } else { // Gesture results for bodies: 1, 3, 5 Grid.SetColumn(contentControl, 1); Grid.SetRow(contentControl, col1Row); ++col1Row; } //this.contentGrid.Children.Add(contentControl); } //this.ImageSource = this.notSeatedImage; Loaded += MainWindow_Loaded; dev = devInfo.CreateDevice(); dev.Open(); }