/// <summary> /// Ctor /// </summary> /// <param name="serverMessage"></param> /// <param name="client"></param> public SinglePlayerGameBoard(string serverMessage, TelnetSingaleClient client) { vm = new SinglePlayerBoardGameViewModel(serverMessage, client, this); this.DataContext = vm; InitializeComponent(); this.MazeName.SetMazeBoardDatacontext(vm); this.Closing += ExitWindow; MazeName.YouWonEvent += MyMazeBoard_YouWonEvent; winning = false; }
/// <summary> /// Ctor /// </summary> /// <param name="serverMessage"></param> /// <param name="client"></param> public SinglePlayerBoardGameModel(string serverMessage, TelnetSingaleClient client) { this.serverMessage = serverMessage; this.client = client; JObject json = new JObject(); json = JObject.Parse(serverMessage); this.MazeName = (string)json.GetValue("Name"); this.MazeString = (string)json.GetValue("Maze"); this.MazeRows = (int)json.GetValue("Rows"); this.MazeCols = (int)json.GetValue("Cols"); JObject PosJ = (JObject)json.GetValue("Start"); this.InitialPoint = (string)PosJ.GetValue("Row") + "," + (string)PosJ.GetValue("Col"); PosJ = (JObject)json.GetValue("End"); this.GoalPoint = (string)PosJ.GetValue("Row") + "," + (string)PosJ.GetValue("Col"); }
/// <summary> /// Ctor /// </summary> /// <param name="serverMessage"></param> /// <param name="client"></param> /// <param name="view"></param> public SinglePlayerBoardGameViewModel(string serverMessage, TelnetSingaleClient client, SinglePlayerGameBoard view) { this.model = new SinglePlayerBoardGameModel(serverMessage, client); this.view = view; }