//initializates public static void InitGameMap(int sizeX, int sizeY) { IsMapInitiated = true; MapSizeX = sizeX; MapSizeY = sizeY; gameMap = new map(sizeX, sizeY); for (int i = 0; i < sizeX; i++) { for (int j = 0; j < sizeY; j++) { gameMap.setCell(new cell(i, j, 1)); } } }