Пример #1
1
        public static void HandleAddCalendarEvent(Packet packet)
        {
            packet.ReadCString("Title");
            packet.ReadCString("Description");
            packet.ReadEnum<CalendarEventType>("Event Type", TypeCode.Byte);
            packet.ReadEnum<CalendarRepeatType>("Repeat Type", TypeCode.Byte);
            packet.ReadInt32("Max Invites");
            packet.ReadEntryWithName<Int32>(StoreNameType.LFGDungeon, "Dungeon ID");
            packet.ReadPackedTime("Event Time");
            packet.ReadPackedTime("Unk PackedTime");

            var flags = packet.ReadEnum<CalendarFlag>("Event Flags", TypeCode.Int32);

            if ((flags & CalendarFlag.GuildAnnouncement) != 0)
                return;

            var count = packet.ReadInt32("Invite Count");

            for (var i = 0; i < count; i++)
            {
                packet.ReadPackedGuid("Creator GUID");
                packet.ReadEnum<CalendarEventStatus>("Status", TypeCode.Byte);
                packet.ReadEnum<CalendarModerationRank>("Moderation Rank", TypeCode.Byte);
            }
        }
Пример #2
1
 public static void HandleCalendarCommandResult(Packet packet)
 {
     packet.ReadInt32("UnkInt1");
     packet.ReadCString("UnkString1");
     packet.ReadCString("Param 1"); // if %s is used in the error message
     packet.ReadEnum<CalendarError>("Error", TypeCode.Int32);
 }
 public static void HandleArenaTeamCommandResult(Packet packet)
 {
     packet.ReadUInt32("Action"); // FIXME: Use enum
     packet.ReadCString("Team Name");
     packet.ReadCString("Player Name");
     packet.ReadUInt32("ErrorId"); // FIXME: Use enum
 }
Пример #4
1
 public static void HandleAvailableVoiceChannel(Packet packet)
 {
     packet.ReadInt64("Unk Int64 1");
     packet.ReadByte("Channel Type");
     packet.ReadCString("Channel Name");
     packet.ReadInt64("Unk Int64 2");
 }
Пример #5
0
        public static void HandleFriendStatus(Packet packet)
        {
            var result = packet.ReadByteE<ContactResult>("Result");

            packet.ReadGuid("GUID");

            switch (result)
            {
                case ContactResult.FriendAddedOffline:
                    packet.ReadCString("Note");
                    break;
                case ContactResult.FriendAddedOnline:
                {
                    packet.ReadCString("Note");
                    ReadSingleContactBlock(packet, false);
                    break;
                }
                case ContactResult.Online:
                    ReadSingleContactBlock(packet, false);
                    break;
                case ContactResult.Unknown2:
                    packet.ReadByte("Unk byte 1");
                    break;
                case ContactResult.Unknown3:
                    packet.ReadInt32("Unk int");
                    break;
            }
        }
Пример #6
0
        public static void HandleGroupInvite422(Packet packet)
        {
            // note: this handler is different in 4.3.0, it got a bit fancy.
            var guidBytes = new byte[8];

            guidBytes[6] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[5] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[0] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[3] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[4] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[7] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[1] = (byte)(packet.ReadBit() ? 1 : 0);
            guidBytes[2] = (byte)(packet.ReadBit() ? 1 : 0);

            packet.ReadInt32("Unk0"); // Always 0
            packet.ReadInt32("Unk1"); // Non-zero in cross realm parties (1383)
            packet.ReadCString("Name");

            if (guidBytes[0] != 0) guidBytes[0] ^= packet.ReadByte();
            if (guidBytes[7] != 0) guidBytes[7] ^= packet.ReadByte();
            if (guidBytes[4] != 0) guidBytes[4] ^= packet.ReadByte();
            if (guidBytes[1] != 0) guidBytes[1] ^= packet.ReadByte();
            if (guidBytes[2] != 0) guidBytes[2] ^= packet.ReadByte();
            if (guidBytes[6] != 0) guidBytes[6] ^= packet.ReadByte();
            if (guidBytes[5] != 0) guidBytes[5] ^= packet.ReadByte();

            packet.ReadCString("Realm Name"); // Non-empty in cross realm parties

            if (guidBytes[3] != 0) guidBytes[3] ^= packet.ReadByte();

            // Non-zero in cross realm parties
            packet.WriteLine("GUID: {0}", new Guid(BitConverter.ToUInt64(guidBytes, 0)));
        }
Пример #7
0
 public static void HandleGMResponseReceived(Packet packet)
 {
     packet.ReadUInt32("Unk 1");
     packet.ReadUInt32("Unk 2");
     packet.ReadCString("Text");
     for (var i = 1; i <= 4; i++)
         packet.ReadCString("Response", i);
 }
 public static void HandleBug(Packet packet)
 {
     packet.ReadUInt32("Suggestion");
     packet.ReadUInt32("Content Lenght");
     packet.ReadCString("Content");
     packet.ReadUInt32("Text Lenght");
     packet.ReadCString("Text");
 }
Пример #9
0
 public static void HandleGMResponseReceived(Packet packet)
 {
     packet.ReadUInt32("Response ID");
     packet.ReadUInt32("Ticket ID");
     packet.ReadCString("Description");
     for (var i = 1; i <= 4; i++)
         packet.ReadCString("Response", i);
 }
Пример #10
0
        public static void HandleNpcGossip(Packet packet)
        {
            GossipMenu gossip = new GossipMenu();

            WowGuid guid = packet.ReadGuid("GUID");

            gossip.ObjectType = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            uint menuId = packet.ReadUInt32("Menu Id");
            gossip.Entry = menuId;

            if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria))
                packet.ReadUInt32("Friendship Faction");

            gossip.TextID = packet.ReadUInt32("Text Id");

            uint count = packet.ReadUInt32("Amount of Options");

            for (int i = 0; i < count; i++)
            {
                GossipMenuOption gossipOption = new GossipMenuOption
                {
                    MenuID = menuId,
                    ID = packet.ReadUInt32("Index", i),
                    OptionIcon = packet.ReadByteE<GossipOptionIcon>("Icon", i),
                    BoxCoded = packet.ReadBool("Box", i),
                    BoxMoney = packet.ReadUInt32("Required money", i),
                    OptionText = packet.ReadCString("Text", i),
                    BoxText = packet.ReadCString("Box Text", i)
                };

                Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan);
            }

            uint questgossips = packet.ReadUInt32("Amount of Quest gossips");
            for (int i = 0; i < questgossips; i++)
            {
                packet.ReadUInt32<QuestId>("Quest ID", i);

                packet.ReadUInt32("Icon", i);
                packet.ReadInt32("Level", i);
                packet.ReadUInt32E<QuestFlags>("Flags", i);
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309))
                    packet.ReadUInt32E<QuestFlags2>("Flags 2", i);

                packet.ReadBool("Change Icon", i);
                packet.ReadCString("Title", i);
            }

            if (guid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(guid))
                    ((Unit)Storage.Objects[guid].Item1).GossipId = menuId;

            Storage.Gossips.Add(gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
Пример #11
0
 public static void HandleMailListResult(Packet packet)
 {
     packet.ReadUInt32("Total Mails");
     var count = packet.ReadByte("Shown Mails");
     for (var i = 0; i < count; ++i)
     {
         packet.ReadUInt16("Message Size", i);
         packet.ReadUInt32("Mail Id", i);
         var mailType = packet.ReadEnum<MailType>("Message Type", TypeCode.Byte, i);
         switch (mailType) // Read GUID if MailType.Normal, int32 (entry) if not
         {
             case MailType.Normal:
                 packet.ReadGuid("Player GUID", i);
                 break;
             case MailType.Creature:
                 packet.Writer.WriteLine("[" + i + "] Entry: " + StoreGetters.GetExistingDatabaseString(StoreNameType.Unit, packet.ReadInt32()));
                 break;
             case MailType.GameObject:
                 packet.Writer.WriteLine("[" + i + "] Entry: " + StoreGetters.GetExistingDatabaseString(StoreNameType.GameObject, packet.ReadInt32()));
                 break;
             case MailType.Item:
                 packet.Writer.WriteLine("[" + i + "] Entry: " + StoreGetters.GetExistingDatabaseString(StoreNameType.Item, packet.ReadInt32()));
                 break;
             default:
                 packet.ReadInt32("Entry", i);
                 break;
         }
         packet.ReadUInt32("COD", i);
         packet.ReadUInt32("Unk uint32", i);
         packet.ReadUInt32("Stationery", i);
         packet.ReadUInt32("Money", i);
         packet.ReadUInt32("Flags", i);
         packet.ReadSingle("Time?", i);
         packet.ReadUInt32("Template Id", i);
         packet.ReadCString("Subject", i);
         packet.ReadCString("Body", i);
         var items = packet.ReadByte("Item Count", i);
         for (var j = 0; j < items; ++j)
         {
             packet.ReadByte("Item Index", i, j);
             packet.ReadUInt32("Item GuidLow", i, j);
             packet.ReadEntryWithName<UInt32>(StoreNameType.Item, "Item Id", i, j);
             for (var k = 0; k < 7; ++k)
             {
                 packet.ReadUInt32("Item Enchantment Id", i, j, k);
                 packet.ReadUInt32("Item Enchantment Duration", i, j, k);
                 packet.ReadUInt32("Item Enchantment Charges", i, j, k);
             }
             packet.ReadInt32("Item Random Property Id", i, j);
             packet.ReadUInt32("Item Suffix Factor", i, j);
             packet.ReadUInt32("Item Count", i, j);
             packet.ReadUInt32("Item SpellCharges", i, j);
             packet.ReadUInt32("Item Max Durability", i, j);
             packet.ReadUInt32("Item Durability", i, j);
             packet.ReadByte("Unk byte", i, j);
         }
     }
 }
        public static void ReadSetInfo(Packet packet)
        {
            packet.ReadPackedGuid("Set ID");
            packet.ReadInt32("Index");
            packet.ReadCString("Set Name");
            packet.ReadCString("Set Icon");

            for (var j = 0; j < NumSlots; j++)
                packet.ReadPackedGuid("Item GUID " + j);
        }
Пример #13
0
        public static void HandleNpcGossip(Packet packet)
        {
            var gossip = new Gossip();

            var guid = packet.ReadGuid("GUID");

            gossip.ObjectType = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            var menuId = packet.ReadUInt32("Menu Id");

            if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria))
                packet.ReadUInt32("Friendship Faction");

            var textId = packet.ReadUInt32("Text Id");

            if (guid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(guid))
                        ((Unit) Storage.Objects[guid].Item1).GossipId = menuId;

            var count = packet.ReadUInt32("Amount of Options");

            gossip.GossipOptions = new List<GossipOption>((int) count);
            for (var i = 0; i < count; i++)
            {
                var gossipOption = new GossipOption
                {
                    Index = packet.ReadUInt32("Index", i),
                    OptionIcon = packet.ReadEnum<GossipOptionIcon>("Icon", TypeCode.Byte, i),
                    Box = packet.ReadBoolean("Box", i),
                    RequiredMoney = packet.ReadUInt32("Required money", i),
                    OptionText = packet.ReadCString("Text", i),
                    BoxText = packet.ReadCString("Box Text", i)
                };

                gossip.GossipOptions.Add(gossipOption);
            }
            Storage.Gossips.Add(Tuple.Create(menuId, textId), gossip, packet.TimeSpan);
            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));

            var questgossips = packet.ReadUInt32("Amount of Quest gossips");
            for (var i = 0; i < questgossips; i++)
            {
                packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i);

                packet.ReadUInt32("Icon", i);
                packet.ReadInt32("Level", i);
                packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i);
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309))
                    packet.ReadEnum<QuestFlags2>("Flags 2", TypeCode.UInt32, i);

                packet.ReadBoolean("Change Icon", i);
                packet.ReadCString("Title", i);
            }
        }
Пример #14
0
        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            GameObjectTemplate gameObject = new GameObjectTemplate
            {
                Entry = (uint)entry.Key
            };

            int unk1 = packet.ReadInt32("Unk1 UInt32");
            if (unk1 == 0)
            {
                packet.ReadByte("Unk1 Byte");
                return;
            }

            gameObject.Type = packet.ReadInt32E<GameObjectType>("Type");
            gameObject.DisplayID = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (int i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int?[32];
            for (int i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint?[packet.ReadByte("QuestItems Length")];

            for (int i = 0; i < gameObject.QuestItems.Length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            packet.ReadUInt32E<ClientType>("Expansion");

            packet.ReadByte("Unk1 Byte");

            Storage.GameObjectTemplates.Add(gameObject, packet.TimeSpan);

            ObjectName objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                ID = entry.Key,
                Name = gameObject.Name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
Пример #15
0
 public static void HandleGMSurveySubmit(Packet packet)
 {
     var count = packet.ReadUInt32("Survey Question Count");
     for (var i = 0; i < count; ++i)
     {
         var gmsurveyid = packet.ReadUInt32("GM Survey Id", i);
         if (gmsurveyid == 0)
             break;
         packet.ReadByte("Question Number", i);
         packet.ReadCString("Answer", i);
     }
     packet.ReadCString("Comment");
 }
Пример #16
0
        public static void HandleGMResponseReceived(Packet packet)
        {
            packet.ReadUInt32("Unk 1");

            packet.ReadUInt32("Unk 2");

            packet.ReadCString("Text");

            for (var i = 1; i <= 4; i++) // Last 3 strings are usually empty
            {
                packet.ReadCString("Response " + i);
            }
        }
        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var gameObject = new GameObjectTemplate();

            packet.ReadByte("Unk1 Byte");

            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            var unk1 = packet.ReadInt32("Unk1 UInt32");
            if (unk1 == 0)
            {
                //packet.ReadByte("Unk1 Byte");
                return;
            }

            gameObject.Type = packet.ReadEnum<GameObjectType>("Type", TypeCode.Int32);
            gameObject.DisplayId = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (var i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int[32];
            for (var i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint[packet.ReadByte("QuestItems Length")];

            for (var i = 0; i < gameObject.QuestItems.Length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadEntry<Int32>(StoreNameType.Item, "Quest Item", i);

            packet.ReadEnum<ClientType>("Expansion", TypeCode.UInt32);

            Storage.GameObjectTemplates.Add((uint)entry.Key, gameObject, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                Name = gameObject.Name,
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var gameObject = new GameObjectTemplate();

            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // entry is masked
                return;

            packet.ReadBit("Allow");

            var dataSize = packet.ReadInt32("DataSize");
            if (dataSize == 0)
                return;

            gameObject.Type = packet.ReadInt32E<GameObjectType>("Type");

            gameObject.DisplayId = packet.ReadUInt32("Display ID");

            var name = new string[4];
            for (var i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int[33];
            for (var i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint[6];

            var length = packet.ReadByte("QuestItems Length");
            for (var i = 0; i < length; i++)
                gameObject.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            packet.ReadUInt32E<ClientType>("Expansion");

            Storage.GameObjectTemplates.Add((uint)entry.Key, gameObject, packet.TimeSpan);

            var objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                Name = gameObject.Name
            };
            Storage.ObjectNames.Add((uint)entry.Key, objectName, packet.TimeSpan);
        }
Пример #19
0
        public static void HandleNpcGossip(Packet packet)
        {
            var guid = packet.ReadGuid("GUID");
            var menuid = packet.ReadUInt32("Menu id");
            var textid = packet.ReadUInt32("Text id");

            GossipMenu gossip = new GossipMenu
            {
                MenuId = menuid,
                GossipOptions = new List<GossipOption>(),
                NpcTextId = textid
            };

            gossip = Stuffing.Gossips.GetOrAdd(Tuple.Create<uint,uint>(guid.GetEntry(),menuid), gossip);

            var count = packet.ReadUInt32("Amount of Options");

            for (var i = 0; i < count; i++)
            {
                GossipOption opt = new GossipOption
                {
                    Index = packet.ReadUInt32("Index", i),
                    OptionIcon = packet.ReadByte("Icon", i),
                    Box = packet.ReadBoolean("Box", i),
                    RequiredMoney = packet.ReadUInt32("Required money", i),
                    OptionText = packet.ReadCString("Text", i),
                    BoxText = packet.ReadCString("Box Text", i)
                };
                gossip.GossipOptions.Add(opt);
            }

            Stuffing.Gossips.AddOrUpdate(Tuple.Create<uint,uint>(guid.GetEntry(),menuid), gossip, (a,b) =>
            {
                b.GossipOptions = gossip.GossipOptions;
                b.NpcTextId = gossip.NpcTextId;
                return b;
            });

            var questgossips = packet.ReadUInt32("Amount of Quest gossips");
            for (var i = 0; i < questgossips; i++)
            {
                packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i);

                packet.ReadUInt32("Icon", i);
                packet.ReadInt32("Level", i);
                packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i);
                packet.ReadBoolean("Unk Bool", i);
                packet.ReadCString("Title", i);
            }
        }
        public static void HandleGameObjectQueryResponse(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");

            if (entry.Value) // entry is masked
                return;

            GameObjectTemplate gameObject = new GameObjectTemplate
            {
                Entry = (uint)entry.Key,
                Type = packet.ReadInt32E<GameObjectType>("Type"),
                DisplayID = packet.ReadUInt32("Display ID")
            };

            var name = new string[4];
            for (int i = 0; i < 4; i++)
                name[i] = packet.ReadCString("Name", i);
            gameObject.Name = name[0];

            gameObject.IconName = packet.ReadCString("Icon Name");
            gameObject.CastCaption = packet.ReadCString("Cast Caption");
            gameObject.UnkString = packet.ReadCString("Unk String");

            gameObject.Data = new int?[ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_6_13596) ? 32 : 24];
            for (int i = 0; i < gameObject.Data.Length; i++)
                gameObject.Data[i] = packet.ReadInt32("Data", i);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056)) // not sure when it was added exactly - did not exist in 2.4.1 sniff
                gameObject.Size = packet.ReadSingle("Size");

            gameObject.QuestItems = new uint?[ClientVersion.AddedInVersion(ClientVersionBuild.V3_2_0_10192) ? 6 : 4];
            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_1_0_9767))
                for (int i = 0; i < gameObject.QuestItems.Length; i++)
                    gameObject.QuestItems[i] = (uint)packet.ReadInt32<ItemId>("Quest Item", i);

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V4_0_6_13596))
                gameObject.RequiredLevel = packet.ReadInt32("RequiredLevel");

            packet.AddSniffData(StoreNameType.GameObject, entry.Key, "QUERY_RESPONSE");

            Storage.GameObjectTemplates.Add(gameObject, packet.TimeSpan);

            ObjectName objectName = new ObjectName
            {
                ObjectType = ObjectType.GameObject,
                ID = entry.Key,
                Name = gameObject.Name
            };
            Storage.ObjectNames.Add(objectName, packet.TimeSpan);
        }
Пример #21
0
        public static void HandleArenaTeamRoster(Packet packet)
        {
            packet.ReadUInt32("Team Id");
            var unk = packet.ReadByte("Unk Byte");
            var count = packet.ReadUInt32("Member count");
            packet.ReadUInt32("Type");

            for (var i = 0; i < count; i++)
            {
                packet.ReadGuid("[" + i + "] GUID");
                packet.ReadBoolean("[" + i + "] Online");
                packet.ReadCString("[" + i + "] Name");
                packet.ReadUInt32("[" + i + "] Captain");
                packet.ReadByte("[" + i + "] Level");
                packet.ReadByte("[" + i + "] Class");
                packet.ReadUInt32("[" + i + "] Week Games");
                packet.ReadUInt32("[" + i + "] Week Win");
                packet.ReadUInt32("[" + i + "] Seasonal Games");
                packet.ReadUInt32("[" + i + "] Seasonal Wins");
                packet.ReadUInt32("[" + i + "] Personal Rating");
                if (unk > 0)
                {
                    packet.ReadSingle("[" + i + "] Unk float 1");
                    packet.ReadSingle("[" + i + "] Unk float 2");
                }

            }
        }
Пример #22
0
        public static void HandleAuthSession(Packet packet)
        {
            // Do not overwrite version after Handler was initialized
            packet.ReadEnum<ClientVersionBuild>("Client Build", TypeCode.Int32);

            packet.ReadInt32("Unk Int32 1");
            packet.ReadCString("Account");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_0_2_9056))
                packet.ReadInt32("Unk Int32 2");

            packet.ReadUInt32("Client Seed");

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_3_5a_12340))
            {
                // Some numbers about selected realm
                packet.ReadInt32("Unk Int32 3");
                packet.ReadInt32("Unk Int32 4");
                packet.ReadInt32("Unk Int32 5");
            }

            if (ClientVersion.AddedInVersion(ClientVersionBuild.V3_2_0_10192))
                packet.ReadInt64("Unk Int64");

            packet.WriteLine("Proof SHA-1 Hash: " + Utilities.ByteArrayToHexString(packet.ReadBytes(20)));

            AddonHandler.ReadClientAddonsList(ref packet);
        }
Пример #23
0
 public static void HandleAvailableVoiceChannel(Packet packet)
 {
     packet.ReadGuid("Group GUID");
     packet.ReadByte("Channel Type");
     packet.ReadCString("Channel Name");
     packet.ReadGuid("Player GUID");
 }
Пример #24
0
        public static void HandleVoiceRosterUpdate(Packet packet)
        {
            packet.ReadGuid("Group GUID");
            packet.ReadInt16("Channel ID");
            packet.ReadByte("Channel Type"); // 0: channel, 2: party
            packet.ReadCString("Channel Name");
            packet.WriteLine("Encryption Key: " + Utilities.ByteArrayToHexString(packet.ReadBytes(16)));
            packet.WriteLine("IP: " + packet.ReadIPAddress());
            packet.ReadInt16("Voice Server Port");

            var count = packet.ReadByte("Player Count");

            packet.ReadGuid("Leader GUID");

            var leaderFlags1 = packet.ReadByte();
            packet.WriteLine("Leader Flags 1: 0x" + leaderFlags1.ToString("X2"));

            var leaderFlags2 = packet.ReadByte();
            packet.WriteLine("Leader Flags 2: 0x" + leaderFlags2.ToString("X2"));

            for (var i = 0; i < count - 1; i++)
            {
                packet.ReadGuid("Player GUID");
                packet.ReadByte("Index");
                var flags1 = packet.ReadByte();
                packet.WriteLine("Flags 1: 0x" + flags1.ToString("X2"));
                var flags2 = packet.ReadByte();
                packet.WriteLine("Flags 2: 0x" + flags2.ToString("X2"));
            }
        }
Пример #25
0
        public static void HandleContactList(Packet packet)
        {
            packet.ReadEnum<ContactListFlag>("List Flags", TypeCode.Int32);
            var count = packet.ReadInt32("Count");

            for (var i = 0; i < count; i++)
            {
                packet.ReadGuid("GUID");
                packet.ReadInt32("Unk int1");
                packet.ReadInt32("Unk int2");
                var flag = packet.ReadEnum<ContactEntryFlag>("Flags", TypeCode.Int32);
                packet.ReadCString("Note");

                if (!flag.HasAnyFlag(ContactEntryFlag.Friend))
                    continue;

                var status = packet.ReadEnum<ContactStatus>("Status", TypeCode.Byte);
                if (status == 0) // required any flag
                    continue;

                packet.ReadEntry<Int32>(StoreNameType.Area, "Area");
                packet.ReadInt32("Level");
                packet.ReadEnum<Class>("Class", TypeCode.Int32);
            }

            // still needed?
            if (packet.CanRead())
                CoreParsers.WardenHandler.ReadCheatCheckDecryptionBlock(ref packet);
        }
Пример #26
0
        public static void HandleContactList(Packet packet)
        {
            packet.ReadInt32E<ContactListFlag>("List Flags");
            var count = packet.ReadInt32("Count");

            for (var i = 0; i < count; i++)
            {
                packet.ReadGuid("GUID");
                packet.ReadInt32("Realm Id");
                packet.ReadInt32("Realm Id");
                var flag = packet.ReadInt32E<ContactEntryFlag>("Flags");
                packet.ReadCString("Note");

                if (!flag.HasAnyFlag(ContactEntryFlag.Friend))
                    continue;

                var status = packet.ReadByteE<ContactStatus>("Status");
                if (status == 0) // required any flag
                    continue;

                packet.ReadInt32<AreaId>("Area");
                packet.ReadInt32("Level");
                packet.ReadInt32E<Class>("Class");
            }

            // still needed?
            if (packet.CanRead())
                CoreParsers.WardenHandler.ReadCheatCheckDecryptionBlock(packet);
        }
Пример #27
0
 public static void HandleServerFirstAchievement(Packet packet)
 {
     packet.ReadCString("Player Name");
     packet.ReadGuid("Player GUID");
     packet.ReadInt32("Achievement");
     packet.ReadInt32("Linked Name");
 }
Пример #28
0
        public static void HandleArenaTeamRoster(Packet packet)
        {
            packet.ReadUInt32("Team Id");
            var unk = packet.ReadByte("Unk Byte");
            var count = packet.ReadUInt32("Member count");
            packet.ReadUInt32("Type");

            for (var i = 0; i < count; i++)
            {
                packet.ReadGuid(" GUID", i);
                packet.ReadBoolean("Online", i);
                packet.ReadCString("Name", i);
                packet.ReadUInt32("Captain", i);
                packet.ReadByte("Level", i);
                packet.ReadByte("Class", i);
                packet.ReadUInt32("Week Games", i);
                packet.ReadUInt32("Week Win", i);
                packet.ReadUInt32("Seasonal Games", i);
                packet.ReadUInt32("Seasonal Wins", i);
                packet.ReadUInt32("Personal Rating", i);
                if (unk > 0)
                {
                    packet.ReadSingle("Unk float 1", i);
                    packet.ReadSingle("Unk float 2", i);
                }
            }
        }
Пример #29
0
        public static void HandleContactList(Packet packet)
        {
            packet.ReadInt32E<ContactListFlag>("List Flags");
            var count = packet.ReadInt32("Count");

            for (var i = 0; i < count; i++)
            {
                packet.ReadGuid("GUID");
                packet.ReadInt32("Realm Id");
                packet.ReadInt32("Realm Id");
                var flag = packet.ReadInt32E<ContactEntryFlag>("Flags");
                packet.ReadCString("Note");

                if (!flag.HasAnyFlag(ContactEntryFlag.Friend))
                    continue;

                var status = packet.ReadByteE<ContactStatus>("Status");
                if (status == 0) // required any flag
                    continue;

                packet.ReadInt32<AreaId>("Area");
                packet.ReadInt32("Level");
                packet.ReadInt32E<Class>("Class");
            }
        }
Пример #30
0
        public static void HandleVoiceRosterUpdate(Packet packet)
        {
            packet.ReadGuid("Group GUID");
            packet.ReadInt16("Channel ID");
            packet.ReadByte("Channel Type"); // 0: channel, 2: party
            packet.ReadCString("Channel Name");
            packet.ReadBytes("Encryption Key", 16);
            packet.ReadIPAddress("IP");
            packet.ReadInt16("Voice Server Port");

            var count = packet.ReadByte("Player Count");

            packet.ReadGuid("Leader GUID");

            var leaderFlags1 = packet.ReadByte();
            packet.AddValue("Leader Flags 1", "0x" + leaderFlags1.ToString("X2"));

            var leaderFlags2 = packet.ReadByte();
            packet.AddValue("Leader Flags 2", "0x" + leaderFlags2.ToString("X2"));

            for (var i = 0; i < count - 1; i++)
            {
                packet.ReadGuid("Player GUID");
                packet.ReadByte("Index");
                var flags1 = packet.ReadByte();
                packet.AddValue("Flags 1", "0x" + flags1.ToString("X2"));
                var flags2 = packet.ReadByte();
                packet.AddValue("Flags 2", "0x" + flags2.ToString("X2"));
            }
        }