Пример #1
0
        public void DrawGUI(SpriteBatch spriteBatch, float DeltaTime, Player CurrentPlayer)
        {
            // Aim
            if (CurrentPlayer.LocalMouse != null)
            {
                float AimSize;
                if (CurrentPlayer.ControlledWorm.CurrentWeapon != null && CurrentPlayer.ControlledWorm.CurrentWeapon.Data.ChargeTime != 0)
                {
                    AimSize = (CurrentPlayer.ControlledWorm.AccuracyPenalty +
                        (1 - (CurrentPlayer.ControlledWorm.CurrentWeapon.TimeCharging / CurrentPlayer.ControlledWorm.CurrentWeapon.Data.ChargeTime))
                        * (CurrentPlayer.ControlledWorm.CurrentWeapon.Data.ChargeInaccuracyBonusUncharged) )
                        / 2.0f;
                }
                else
                {
                   AimSize = (CurrentPlayer.ControlledWorm.AccuracyPenalty) / 2.0f;
                }
                AimSize = Math.Min(AimSize, 5);
                spriteBatch.Draw(ResourceManager.GUI.CursorTexture, new Vector2(CurrentPlayer.LocalMouse.PosX, CurrentPlayer.LocalMouse.PosY), new Rectangle(0, 0, ResourceManager.GUI.CursorTexture.Width, ResourceManager.GUI.CursorTexture.Height), CurrentPlayer.Color, 0, new Vector2(ResourceManager.GUI.CursorTexture.Width / 2, ResourceManager.GUI.CursorTexture.Height / 2), Math.Max(AimSize, 0.1f), SpriteEffects.None, 0);

                // Draw word coord in cursor position
                //spriteBatch.DrawString(ResourceManager.Arial, string.Format("{0}, {1}", CurrentPlayer.LocalMouse.PosX + Level.CameraPosition.X, CurrentPlayer.LocalMouse.PosY + Level.CameraPosition.Y), new Vector2(CurrentPlayer.LocalMouse.PosX, CurrentPlayer.LocalMouse.PosY), Color.Orange);
            }

            // Hp Bar
            int HpFillBarPercent = (int)(CurrentPlayer.ControlledWorm.LifeCurrent / CurrentPlayer.ControlledWorm.LifeMaximum * 100);
            spriteBatch.Draw(ResourceManager.GUI.Bar, new Rectangle((int)CurrentPlayer.LocalGUIPosition.X, (int)CurrentPlayer.LocalGUIPosition.Y, HpFillBarPercent, 8), CurrentPlayer.ColorWithAlpha);
            spriteBatch.Draw(ResourceManager.GUI.Bar, new Rectangle((int)CurrentPlayer.LocalGUIPosition.X + HpFillBarPercent, (int)CurrentPlayer.LocalGUIPosition.Y, 100 - HpFillBarPercent, 8), new Color(150, 150, 150, 150));

            // Magazine capility
            if (CurrentPlayer.ControlledWorm.CurrentWeapon != null)
            {
                float MagazinePrecent;
                if (!CurrentPlayer.ControlledWorm.CurrentWeapon.Reloading)
                {
                    MagazinePrecent = (CurrentPlayer.ControlledWorm.CurrentWeapon.Magazine * 1.0f / CurrentPlayer.ControlledWorm.CurrentWeapon.Data.MagazineSize * 100.0f);
                }
                else
                {
                    MagazinePrecent = (CurrentPlayer.ControlledWorm.CurrentWeapon.TimeToReloadEnd / CurrentPlayer.ControlledWorm.CurrentWeapon.Data.ReloadTime * 100);
                    MagazinePrecent = 100 - MagazinePrecent;
                }
                spriteBatch.Draw(ResourceManager.GUI.Bar, new Rectangle((int)(CurrentPlayer.LocalGUIPosition.X), (int)(CurrentPlayer.LocalGUIPosition.Y + 10), (int)MagazinePrecent, ResourceManager.GUI.Bar.Height), new Rectangle(0, 0, ResourceManager.GUI.Bar.Width, ResourceManager.GUI.Bar.Height), Color.Gray);
                spriteBatch.DrawString(ResourceManager.Arial, string.Format("{0} / {1}", CurrentPlayer.ControlledWorm.CurrentWeapon.Magazine, CurrentPlayer.ControlledWorm.CurrentWeapon.Data.MagazineSize),
                    new Vector2(CurrentPlayer.LocalGUIPosition.X, CurrentPlayer.LocalGUIPosition.Y + 10), Color.Black);
            }

            // Movement device energy
            if (CurrentPlayer.ControlledWorm.MovementDevice != null)
            {
                int JetpackLength = (int)(CurrentPlayer.ControlledWorm.MovementDevice.Fuel / CurrentPlayer.ControlledWorm.MovementDevice.FuelMaximum * 100.0f);
                spriteBatch.Draw(ResourceManager.GUI.Bar, new Rectangle((int)CurrentPlayer.LocalGUIPosition.X, (int)CurrentPlayer.LocalGUIPosition.Y + 20, JetpackLength, 8), Color.Cyan);
                spriteBatch.Draw(ResourceManager.GUI.Bar, new Rectangle((int)CurrentPlayer.LocalGUIPosition.X + JetpackLength, (int)CurrentPlayer.LocalGUIPosition.Y + 20, 100 - JetpackLength, 8), new Color(150, 150, 150, 150));
            }
        }
Пример #2
0
        private int MaxID = 0; //

        #endregion Fields

        #region Methods

        public void AddPlayer(Player NewPlayer)
        {
            NewPlayer.ID = MaxID++;
            Players.Add(NewPlayer.ID, NewPlayer);
            NewPlayer.Color = PlayerColors[NewPlayer.ID];
            NewPlayer.ControlledWorm = new Worm();
            NewPlayer.NameOrigin = ResourceManager.NameFont.MeasureString(NewPlayer.Name) / 2;
            NewPlayer.NameOrigin.Y += 20;
            Level.InitWorm(NewPlayer.ControlledWorm);
            Console.WriteLine("{0} joined the game as {1}!", NewPlayer.Name, NewPlayer.Type.ToString());
            if (NewPlayer.Type == Player.PlayerType.Local)
            {
                if (LocalPlayers < GUIPos.Length)
                {
                    NewPlayer.LocalGUIPosition = GUIPos[LocalPlayers];
                }
                LocalPlayers++;
            }
        }
Пример #3
0
        public void DrawGUIBehindWorm(SpriteBatch spriteBatch, float DeltaTime, Player CurrentPlayer)
        {
            // Charging weapon
            if (CurrentPlayer.ControlledWorm.CurrentWeapon != null && CurrentPlayer.ControlledWorm.CurrentWeapon.Charging)
            {
                Vector2 WormScreenPosition = (CurrentPlayer.ControlledWorm.Position - CurrentPlayer.ControlledWorm.Level.CameraPosition);
                float Distance = (WormScreenPosition - new Vector2(CurrentPlayer.LocalMouse.PosX, CurrentPlayer.LocalMouse.PosY)).Length();
                float Angle = CurrentPlayer.ControlledWorm.WeaponAngle + (float)Math.PI / 2;

                float ChargePercent = CurrentPlayer.ControlledWorm.CurrentWeapon.TimeCharging / CurrentPlayer.ControlledWorm.CurrentWeapon.Data.ChargeTime;

                spriteBatch.Draw(ResourceManager.GUI.WeaponChargeBar, WormScreenPosition, new Rectangle(0, 0, (int)(ResourceManager.GUI.WeaponChargeBar.Width), (int)(ChargePercent * ResourceManager.GUI.WeaponChargeBar.Height)), Color.White, Angle, new Vector2(ResourceManager.GUI.WeaponChargeBar.Width / 2.0f, 0), new Vector2(1, 1), SpriteEffects.None, 0);
            }
        }
Пример #4
0
        public Level(ContentManager GameContent, Game game, string LevelNameString, string LevelDirectory, string[] PlayerStrings, bool AllWeaponEnabled)
        {
            LevelName = LevelNameString;
            EnabledWeapons = AllWeaponEnabled;

            Content = GameContent;
            Console.WriteLine("Initializing level");

            game.MainWindow.MouseEventButtonDownLeft += new GameWindow.MouseEventHandler(PlayerManager.MouseClickDownLeft);
            game.MainWindow.MouseEventButtonUpLeft += new GameWindow.MouseEventHandler(PlayerManager.MouseClickUpLeft);
            game.MainWindow.MouseEventButtonDownRight += new GameWindow.MouseEventHandler(PlayerManager.MouseClickDownRight);
            game.MainWindow.MouseEventButtonUpRight += new GameWindow.MouseEventHandler(PlayerManager.MouseClickUpRight);
            game.MainWindow.MouseEventWheelUp += new GameWindow.MouseEventHandler(PlayerManager.MouseWheelUp);
            game.MainWindow.MouseEventWheelDown += new GameWindow.MouseEventHandler(PlayerManager.MouseWheelDown);

            ResourceManager.LoadResources(Content);
            LoadConfiguration(Path.Combine(LevelDirectory, LevelNameString));

            using (FileStream fileStream = new FileStream(Path.Combine(new string[] { LevelDirectory, LevelNameString, "Level" } ) + ".png", FileMode.Open))
            {
                    Ground = Texture2D.FromStream(game.GraphicsDevice, fileStream);
            }
            GroundData = new Color[Ground.Width * Ground.Height];
            Ground.GetData<Color>(GroundData);

            PlayerManager.Level = this;

            // Parse players
            foreach (var PlayerString in PlayerStrings)
            {
                if (string.IsNullOrEmpty(PlayerString)) continue;

                Player NewPlayer = new Player(PlayerManager);
                NewPlayer.Type = Player.PlayerType.Local;
                string[] Params = PlayerString.Substring(PlayerString.IndexOf('(') + 1, PlayerString.IndexOf(')') - PlayerString.IndexOf('(') - 1).Split(';');
                foreach (var Param in Params)
                {
                    if (Param.StartsWith("name="))
                    {
                        NewPlayer.Name = Param.Substring(Param.IndexOf('=') + 1);
                    }
                    else if (Param.StartsWith("color="))
                    {
                        string[] ColorString = Param.Substring(Param.IndexOf('=') + 1).Split(',');
                        NewPlayer.Color = new Microsoft.Xna.Framework.Color(int.Parse(ColorString[0]), int.Parse(ColorString[1]), int.Parse(ColorString[2]));
                    }
                    else if (Param.StartsWith("mouse="))
                    {
                        IntPtr MouseHandle = (IntPtr)int.Parse(Param.Substring(Param.IndexOf('=') + 1));

                        NewPlayer.LocalMouse = GameWindow.Instance.Mouses[MouseHandle];
                    }
                    else if (Param.StartsWith("keyboard="))
                    {
                        string KeyString = Param.Substring(Param.IndexOf('=') + 1);
                        if (KeyString.StartsWith("W"))
                        {
                            NewPlayer.LocalMoveLeft = Keys.A;
                            NewPlayer.LocalMoveRight = Keys.D;
                            NewPlayer.LocalJump = Keys.W;
                            NewPlayer.LocalShoot = Keys.R;
                        }
                        else if (KeyString.StartsWith("Up"))
                        {
                            NewPlayer.LocalMoveLeft = Keys.Left;
                            NewPlayer.LocalMoveRight = Keys.Right;
                            NewPlayer.LocalJump = Keys.Up;
                            NewPlayer.LocalShoot = Keys.Down;
                        }
                    }
                    else if (Param.StartsWith("weapons="))
                    {
                        // NYI
                    }
                }

                PlayerManager.AddPlayer(NewPlayer);
            }
        }