private void DrawFullMap(SpriteBatch sb) { this.UI.Update(); WormholesWorld modworld = this.GetModWorld <WormholesWorld>(); WormholesPlayer curr_modplayer = Main.player[Main.myPlayer].GetModPlayer <WormholesPlayer>(this); if (!this.Config.DisableNaturalWormholes) { if (modworld.Wormholes != null) { for (int i = 0; i < modworld.Wormholes.Links.Count; i++) { WormholeLink link = modworld.Wormholes.Links[i]; if (link == null) { break; } this.UI.DrawFullscreenMap(link, sb); } } } if (curr_modplayer.MyPortal != null) { this.UI.DrawFullscreenMap(curr_modplayer.MyPortal, sb); } }
private void DrawFullMap(SpriteBatch sb) { this.UI.Update(); WormholesWorld myworld = ModContent.GetInstance <WormholesWorld>(); WormholesPlayer myplayer = Main.LocalPlayer.GetModPlayer <WormholesPlayer>(); if (!WormholesConfig.Instance.DisableNaturalWormholes) { if (myworld.Wormholes != null) { for (int i = 0; i < myworld.Wormholes.Links.Count; i++) { WormholeLink link = myworld.Wormholes.Links[i]; if (link == null) { break; } this.UI.DrawFullscreenMap(link, sb); } } } if (myplayer.MyPortal != null) { this.UI.DrawFullscreenMap(myplayer.MyPortal, sb); } }
protected virtual void Teleport(Player player, Vector2 dest) { var mymod = WormholesMod.Instance; WormholesPlayer myplayer = player.GetModPlayer <WormholesPlayer>(mymod); if (myplayer.MyPortal == null || (myplayer.MyPortal != null && this.ID != myplayer.MyPortal.ID)) { myplayer.ChartedLinks.Add(this.ID); } PlayerHelpers.Teleport(player, dest); if (player.FindBuffIndex(88) != -1) { int def = player.statDefense; player.statDefense = 0; var dmg = player.Hurt(PlayerDeathReason.ByOther(13), player.statLifeMax2 / 7, 0); player.statDefense = def; } player.AddBuff(164, (int)(60f * 2.5f)); // Distorted player.AddBuff(88, 60 * 10); // Chaos State float vel_x = player.velocity.X * 3; float vel_y = player.velocity.Y * 3; if (vel_x > 0 && vel_x < 1) { vel_x = 1; } else if (vel_x < 0 && vel_x > 1) { vel_x = -1; } if (vel_y > 0 && vel_y < 1) { vel_y = 1; } else if (vel_y < 0 && vel_y > 1) { vel_y = -1; } for (int i = 0; i < 24; i++) { Dust.NewDust(player.position, player.width, player.height, 245, vel_x, vel_y); } //Main.PlaySound( 2, player.position, 100 ); var snd = SoundID.Item100.WithVolume(mymod.Config.WormholeEntrySoundVolume); Main.PlaySound(snd, player.position); }
protected virtual void Teleport(Player player, Vector2 dest) { WormholesPlayer myplayer = player.GetModPlayer <WormholesPlayer>(); if (myplayer.MyPortal == null || (myplayer.MyPortal != null && this.ID != myplayer.MyPortal.ID)) { myplayer.ChartedLinks.Add(this.ID); } PlayerWarpHelpers.Teleport(player, dest); if (player.FindBuffIndex(BuffID.ChaosState) != -1) { int def = player.statDefense; player.statDefense = 0; var dmg = player.Hurt(PlayerDeathReason.ByOther(13), player.statLifeMax2 / 7, 0); player.statDefense = def; } player.AddBuff(BuffID.VortexDebuff, (int)(60f * 2.5f)); // Distorted player.AddBuff(BuffID.ChaosState, 60 * 10); // Chaos State float velX = player.velocity.X * 3; float velY = player.velocity.Y * 3; if (velX > 0 && velX < 1) { velX = 1; } else if (velX < 0 && velX > 1) { velX = -1; } if (velY > 0 && velY < 1) { velY = 1; } else if (velY < 0 && velY > 1) { velY = -1; } for (int i = 0; i < 24; i++) { Dust.NewDust(player.position, player.width, player.height, 245, velX, velY); } //Main.PlaySound( 2, player.position, 100 ); var snd = SoundID.Item100.WithVolume(WormholesConfig.Instance.WormholeEntrySoundVolume); Main.PlaySound(snd, player.position); }
//////////////// private void DrawMiniMap(SpriteBatch sb) { this.UI.Update(); WormholesWorld modworld = this.GetModWorld <WormholesWorld>(); WormholesPlayer curr_modplayer = Main.player[Main.myPlayer].GetModPlayer <WormholesPlayer>(this); if (!this.Config.Data.DisableNaturalWormholes) { if (modworld.Wormholes != null) { for (int i = 0; i < modworld.Wormholes.Links.Count; i++) { WormholeLink link = modworld.Wormholes.Links[i]; if (link == null) { break; } if (Main.mapStyle == 1) { this.UI.DrawMiniMap(this.Context, link, sb); } else { this.UI.DrawOverlayMap(this.Context, link, sb); } } } } if (curr_modplayer.MyPortal != null) { if (Main.mapStyle == 1) { this.UI.DrawMiniMap(this.Context, curr_modplayer.MyPortal, sb); } else { this.UI.DrawOverlayMap(this.Context, curr_modplayer.MyPortal, sb); } } }