Пример #1
0
 /// <param name="effect">
 /// Effects which have <see cref="StatusEffectSnapshot.IsUsedInternally"/> set to true won't be
 /// rendered on the player side (but are still taken into account for server-side calculations).
 /// </param>
 /// <param name="raidActions">
 /// The list of raid updates for the current action. No visual effects for the status effect will be rendered
 /// if null is passed.
 /// </param>
 public void ApplyStatusEffect(StatusEffectSnapshot effect, IList <RaidAction> raidActions = null)
 {
     throw new NotImplementedException();
 }
Пример #2
0
 /// <summary>
 /// Apply <see cref="StatusEffectSnapshot"/>s matching a template <see cref="StatusEffectSnapshot"/>.
 /// </summary>
 /// <param name="template">A template <see cref="ApplyStatusEffect"/>.</param>
 /// <param name="raidActions">The list of raid actions to process on the player's side.</param>
 /// <param name="idsAndModifiersAndStrength">A list of triplets of <see cref="StatusEffectSnapshot.Id"/>s, <see cref="Modifier"/>s and <see cref="StatusEffectSnapshot.Strength"/>s.</param>
 public void ApplyStatusEffectsFromTemplate(StatusEffectSnapshot template, IList <RaidAction> raidActions, params (string, Modifier, double)[] idsAndModifiersAndStrength)
Пример #3
0
 /// <param name="effect">
 /// Effects which have <see cref="StatusEffectSnapshot.IsUsedInternally"/> set to true won't be
 /// rendered on the player side (but are still taken into account for server-side calculations).
 /// </param>
 /// <param name="overrideExistingEffects"></param>
 /// <param name="raidActions">
 /// The list of raid updates for the current action. No visual effects for the status effect will be rendered
 /// if null is passed.
 /// </param>
 public void ApplyStatusEffect(StatusEffectSnapshot effect, bool overrideExistingEffects, IList <RaidAction> raidActions = null)
 {
     throw new NotImplementedException();
 }