Пример #1
0
        private static void rakePatch(Player p, Patch patch)
        {
            if (patch.isBlankPatch())
            {
                p.getPackets().sendMessage("This patch is clear of weeds.");
                return;
            }
            if (!p.getInventory().hasItem(TOOLS[0]))
            {
                p.getPackets().sendMessage("You need a rake to clear the weeds from this patch.");
                return;
            }
            p.setLastAnimation(new Animation(2273));
            patch.setWeeding(true);
            p.setTemporaryAttribute("harvesting", true);
            Event rakePatchEvent = new Event(1300);

            rakePatchEvent.setAction(() => {
                if (p.isDestroyed() || p.isDisconnected() || p.getTemporaryAttribute("harvesting") == null)
                {
                    rakePatchEvent.stop();
                    patch.setWeeding(false);
                    return;
                }
                if (!p.getInventory().hasItem(TOOLS[0]))
                {
                    p.getPackets().sendMessage("You need a rake to clear the weeds from this patch.");
                    patch.setWeeding(false);
                    rakePatchEvent.stop();
                    return;
                }
                p.getInventory().addItemOrGround(6055);
                p.setLastAnimation(new Animation(2273));
                setConfig(p, patch);
                patch.setStatus(patch.getStatus() + 1);
                if (patch.getStatus() >= 3)
                {
                    p.getPackets().sendMessage("You clear the weeds from the patch, this patch is now suitable for farming.");
                    patch.setHasWeeds(false);
                    patch.setWeeding(false);
                    patch.setStatus(2);
                    setConfig(p, patch);
                    p.setLastAnimation(new Animation(65535));
                    rakePatchEvent.stop();
                    return;
                }
            });
            Server.registerEvent(rakePatchEvent);
        }