private void addChannel(Clan clan) { lock (clans) { clans.Add(clan); } }
public ClanUser(Player p, Clan clan) { this.p = p; this.clan = clan; this.rights = Clan.ClanRank.NO_RANK; }
public void enterChannel(Player p, string owner) { if (p.getClan() != null) { return; } p.getPackets().sendMessage("Attempting to join channel...:clan:"); if (owner.Equals(p.getLoginDetails().getUsername())) { Clan newClan = new Clan(p, owner, owner); addChannel(newClan); } Event enterChannelEvent = new Event(700); enterChannelEvent.setAction(() => { enterChannelEvent.stop(); foreach (Clan c in clans) { if (c != null) { if (c.getClanOwner().Equals(owner)) { if (c.getUserList().Count >= 100) { p.getPackets().sendMessage("The channel is full."); return; } if (!owner.Equals(p.getLoginDetails().getUsername())) { if (c.getEnterRights() != Clan.ClanRank.NO_RANK) { if (c.getEnterRights() == Clan.ClanRank.FRIEND) { if (!c.isFriendOfOwner(p) && !c.userHasRank(p.getLoginDetails().getUsername())) { p.getPackets().sendMessage("You do not have a high enough rank to enter this clan chat."); return; } } else { bool canEnter = true; foreach (KeyValuePair <string, Clan.ClanRank> u in c.getUsersWithRank()) { if (u.Key.Equals(p.getLoginDetails().getUsername())) { if (u.Value < c.getEnterRights()) { canEnter = false; break; } } } if (!canEnter) { p.getPackets().sendMessage("You do not have a high enough rank to enter this clan chat."); return; } } } } c.addUser(p); updateClan(c); p.getPackets().sendMessage("Now talking in channel : " + misc.formatPlayerNameForDisplay(c.getClanName() + ":clan:")); p.getPackets().sendMessage("To talk, start each line of chat with the / symbol. :clan:"); return; } } } p.getPackets().sendMessage("The channel you tried to join does not exist. :clan:"); }); Server.registerEvent(enterChannelEvent); }