Пример #1
0
        private void DrawHexMap(HexMap map, Func <Coords, Color> colorMethod, Double scale = DEFAULT_SCALE)
        {
            Point offset = GetHexagonOffsets();

            double x = 0.0;
            double y = 0.0;

            for (int i = 0; i < map.Width; i++)
            {
                x += scale + offset.X;
                y  = (i % 2 != 0) ? offset.Y : 0.0;
                for (int j = 0; j < map.Height; j++)
                {
                    y += (offset.Y * 2);
                    Coords     currCoords = new Coords(i, j);
                    MapHexagon newMapHex  = CreateHexagon(x, y, colorMethod(currCoords), currCoords);
                    newMapHex.ChangeColor(map.BaseColorAt(currCoords));
                    MapHexagons.Add(newMapHex);
                    if (map.IsRiverAt(currCoords))
                    {
                        RiverSegment seg   = map.GetMainRiverSegmentAt(currCoords);
                        Hex.Side?    entry = seg.EntrySide;
                        Hex.Side?    exit  = seg.ExitSide;
                        //DrawRiver(x, y, entry, exit, scale);
                        DrawRivers();
                    }
                }
            }
        }
Пример #2
0
        private MapHexagon CreateHexagon(Double oriX, Double oriY, Color color, Coords mapCoords)
        {
            MapHexagon mapHex = new MapHexagon(mapCoords);

            // Calculate relative coords of points on angles; this only needs to be done once
            Point  offset  = GetHexagonOffsets();
            double point2x = offset.X;
            double point2y = offset.Y;

            // Start point is the upper-leftmost point of the hexagon
            double x = oriX;
            double y = oriY;

            System.Windows.Point Point1 = new System.Windows.Point(x, y);
            x += Scale;
            System.Windows.Point Point2 = new System.Windows.Point(x, y);
            x += point2x;
            y += point2y;
            System.Windows.Point Point3 = new System.Windows.Point(x, y);
            x -= point2x;
            y += point2y;
            System.Windows.Point Point4 = new System.Windows.Point(x, y);
            x -= Scale;
            System.Windows.Point Point5 = new System.Windows.Point(x, y);
            x -= point2x;
            y -= point2y;
            System.Windows.Point Point6 = new System.Windows.Point(x, y);

            PointCollection myPointCollection = new PointCollection
            {
                Point1,
                Point2,
                Point3,
                Point4,
                Point5,
                Point6
            };

            mapHex.Points = myPointCollection;
            return(mapHex);
        }