Пример #1
0
        private bool AddSign(Sign sign)
        {
            var index = -1;

            lock (_signLock)
            {
                for (var i = 0; i < _terrariaSigns.Length; ++i)
                {
                    var terrariaSign = _terrariaSigns[i];
                    if (terrariaSign == null)
                    {
                        index = i;
                        break;
                    }

                    var type = _terrariaTiles[terrariaSign.x, terrariaSign.y].type;
                    if (type != TileID.Signs && type != TileID.Tombstones && type != TileID.AnnouncementBox)
                    {
                        index = i;
                        break;
                    }
                }
                if (index < 0)
                {
                    return(false);
                }

                _terrariaSigns[index] = Adapt(sign);
            }
            return(true);
        }
Пример #2
0
        private bool RemoveSign(Sign sign)
        {
            lock (_signLock)
            {
                var index = -1;
                for (var i = _terrariaSigns.Length - 1; i >= 0; --i)
                {
                    var terrariaSign = _terrariaSigns[i];
                    if (terrariaSign != null && terrariaSign.x == sign.Position.X && terrariaSign.y == sign.Position.Y)
                    {
                        index = i;
                        break;
                    }
                }
                if (index < 0)
                {
                    return(false);
                }

                _terrariaSigns[index] = null;
            }
            return(true);
        }
        public void WriteRead()
        {
            var tiles = new Tile?[10, 10];

            Main.tileFrameImportant[1] = true;
            var tile = new Tile {
                IsActive = true, BlockColor = 1, WallColor = 1, BlockId = 1, WallId = 1, Liquid = 255
            };

            for (var x = 0; x < 10; ++x)
            {
                for (var y = 0; y < 10; ++y)
                {
                    tiles[x, y] = tile;
                }
            }
            var clipboard = new Clipboard(tiles);
            var items     = new Item[40];

            items[0] = new Item(1, 2, 3);
            var chest         = new Chest(new Vector(0, 1), "Test", new Item[40]);
            var itemFrame     = new ItemFrame(new Vector(3, 4), new Item(1, 2, 3));
            var logicSensor   = new LogicSensor(new Vector(2, 5), LogicSensorType.Day, true, 5);
            var sign          = new Sign(new Vector(1, 0), "Test2");
            var trainingDummy = new TrainingDummy(new Vector(4, 5), 21);

            clipboard.AddTileEntity(chest);
            clipboard.AddTileEntity(itemFrame);
            clipboard.AddTileEntity(logicSensor);
            clipboard.AddTileEntity(sign);
            clipboard.AddTileEntity(trainingDummy);
            var schematicFormat = new DefaultSchematicFormat();

            Clipboard clipboard2;

            using (var stream = new MemoryStream())
            {
                schematicFormat.Write(clipboard, stream);
                stream.Position = 0;
                clipboard2      = schematicFormat.Read(stream);

                Assert.That(clipboard2, Is.Not.Null);
            }

            for (var x = 0; x < 10; ++x)
            {
                for (var y = 0; y < 10; ++y)
                {
                    Assert.That(clipboard2.GetTile(new Vector(x, y)), Is.EqualTo(tile));
                }
            }
            foreach (var entity in clipboard2.GetTileEntities())
            {
                if (entity is Chest chest2)
                {
                    Assert.That(chest2.Position, Is.EqualTo(chest.Position));
                    Assert.That(chest2.Name, Is.EqualTo(chest.Name));
                    Assert.That(chest2.Items, Is.EquivalentTo(chest2.Items));
                }
                else if (entity is ItemFrame itemFrame2)
                {
                    Assert.That(itemFrame2.Position, Is.EqualTo(itemFrame.Position));
                    Assert.That(itemFrame2.Item, Is.EqualTo(itemFrame.Item));
                }
                else if (entity is LogicSensor logicSensor2)
                {
                    Assert.That(logicSensor2.Position, Is.EqualTo(logicSensor.Position));
                    Assert.That(logicSensor2.Type, Is.EqualTo(logicSensor.Type));
                    Assert.That(logicSensor2.IsEnabled, Is.EqualTo(logicSensor.IsEnabled));
                    Assert.That(logicSensor2.Data, Is.EqualTo(logicSensor.Data));
                }
                else if (entity is Sign sign2)
                {
                    Assert.That(sign2.Position, Is.EqualTo(sign.Position));
                    Assert.That(sign2.Text, Is.EqualTo(sign.Text));
                }
                else if (entity is TrainingDummy trainingDummy2)
                {
                    Assert.That(trainingDummy2.Position, Is.EqualTo(trainingDummy.Position));
                    Assert.That(trainingDummy2.NpcIndex, Is.EqualTo(trainingDummy.NpcIndex));
                }
            }
        }
Пример #4
0
 private static TerrariaSign Adapt(Sign sign) =>
 new TerrariaSign
 {
     x = sign.Position.X, y = sign.Position.Y, text = sign.Text
 };