Пример #1
0
        private void ChargeCurrentObj(ChargeTool tool, UnityAction onComplete)
        {
            var        data     = tool.data;
            ChargeData worpData = JudgeLeft(data);

            if (!string.IsNullOrEmpty(worpData.type))
            {
                tool.PickUpAble = false;
                tool.OnCharge(transform.position, worpData.value, () => { tool.PickUpAble = true; });
                Charge(worpData, () => {
                    onComplete();
                });
            }
        }