public Register ( IAutoupdateableGameActor actor, int timePeriod = 1 ) : void | ||
actor | IAutoupdateableGameActor | |
timePeriod | int | |
Результат | void |
public Register ( IAutoupdateableGameActor actor, int timePeriod = 1 ) : void | ||
actor | IAutoupdateableGameActor | |
timePeriod | int | |
Результат | void |