//Edit Class private void bunifuThinButton1_Click_1(object sender, EventArgs e) { var dialog = new ManageClassDialog(selectedClass); dialog.ShowDialog(); dialog.Dispose(); //Deconstructor, let's free up some client memory after we have opened a Dialog. }
//Opens new form when Teacher wants to manually edit a Class. private void button1_Click(object sender, EventArgs e) { var dialog = new ManageClassDialog(selectedClass); dialog.ShowDialog(); dialog.Dispose(); }