private void EnterObstacle(Transform obstacleTrans)
        {
            Obstacle obstacle = obstacleTrans.GetComponent <Obstacle>();

            Consumables tool = Player.mainPlayer.allConsumablesInBag.Find(delegate(Consumables obj) {
                return(obj.itemName == obstacle.destroyToolName);
            });

            if (tool != null)
            {
                expUICtr.GetComponent <BattlePlayerUIController> ().SetUpToolChoicePlane(obstacle, tool);
            }
            else
            {
                string tint = string.Format("缺少{0}x1", obstacle.destroyToolName);
                expUICtr.SetUpTintHUD(tint, null);
            }
        }