/// <summary>
        /// 战斗过程中如果遗忘技能,需要将该主动技能的按钮移除
        /// </summary>
        public void RemoveActiveSkillButton(Skill skill)
        {
            for (int i = 0; i < activeSkillButtonContainer.childCount; i++)
            {
                ActiveSkillButton activeSkillButton = activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>();

                if (activeSkillButton.skill.skillId == skill.skillId)
                {
                    activeSkillButton.Reset();
                    activeSkillButtonPool.AddInstanceToPool(activeSkillButton.gameObject);
                }
            }

            // 移除技能按钮时要更新技能按钮的点击响应,因为响应方法中有一个序号参数需要更新
            //(进入战斗初始化的时候按照技能顺序给按钮定了序号,点击时根据序号参数获得使用的是哪个技能,遗忘技能后该序号参数应该也更新一次)
            for (int i = 0; i < player.attachedActiveSkills.Count; i++)
            {
                ActiveSkill       activeSkill       = player.attachedActiveSkills[i];
                ActiveSkillButton activeSkillButton = activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>();
                int index = i;

                float coolenPercentage = activeSkillButton.mask.fillAmount;
                activeSkill.coolenPercentage = (int)(coolenPercentage * 100);


                activeSkillButton.SetUpActiveSkillButton(activeSkill, index, activeSkillButtonContainer);
                activeSkillButton.AddListener(OnActiveSkillButtonClick);
            }
        }
        public void InitAllActiveSkillButtons()
        {
            for (int i = 0; i < activeSkillButtonContainer.childCount; i++)
            {
                ActiveSkillButton activeSkillButton = activeSkillButtonContainer.GetChild(i).GetComponent <ActiveSkillButton>();

                activeSkillButton.validTint.gameObject.SetActive(false);

                activeSkillButton.Reset();
            }
        }