Пример #1
0
        /// <summary>
        /// Moves a piece in a desired direction.
        /// </summary>
        /// <param name="piece">The piece to be moved.</param>
        /// <param name="destinationSquare">The destination square.</param>
        /// <returns>A boolean representing the success of the move.</returns>
        public bool MovePiece(Piece piece, BoardSquare destinationSquare)
        {
            bool result;

            result = GetIsSquareAvailable(destinationSquare);

            if (result)
            {
                destinationSquare.PutPiece(piece);
            }

            return(result);
        }
Пример #2
0
        /// <summary>
        /// Get the square in a given direction in relation to a game piece.
        /// Returns NULL if no square exists in that position.
        /// </summary>
        /// <param name="piece">The game's piece to use.</param>
        /// <param name="direction">The direction in relation to the game's piece.</param>
        /// <returns>The square in that position. NULL if no square exists.</returns>
        public BoardSquare GetBoardSquareByDirection(Piece piece, Direction direction)
        {
            Coord       pos;
            BoardSquare square = null;

            pos = GetNewCoordinates(piece, direction);

            if (GetIsPositionValid(pos))
            {
                square = Rows[pos.Row].Squares[pos.Column];
            }

            return(square);
        }
Пример #3
0
 /// <summary>
 /// Sets the reference to the current location of this piece.
 /// </summary>
 /// <param name="square">The current square this piece is at.</param>
 public void SetBoardSquareReference(BoardSquare square)
 {
     BoardSquare = square;
 }
Пример #4
0
 /// <summary>
 /// Checks to see if square is available to receive a game piece.
 /// </summary>
 /// <param name="square">The square to check.</param>
 /// <returns>A boolean value representing if the square is available.</returns>
 private bool GetIsSquareAvailable(BoardSquare square)
 {
     return(square.Piece == null);
 }