Пример #1
0
        private void UpdateRecruitButtonState()
        {
            bool flag = GarrisonStatus.WarResources() >= this.m_shipmentCost;

            this.m_itemResourceCostText.color = ((!flag) ? Color.red : Color.white);
            bool flag2 = true;

            if (this.m_charShipmentRec != null && !PersistentShipmentData.CanOrderShipmentType(this.m_charShipmentRec.ID))
            {
                flag2 = false;
            }
            TroopSlot[] componentsInChildren = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
            if (componentsInChildren.Length < 6)
            {
                this.m_troopSlotsRootObject.GetComponent <GridLayoutGroup>().constraintCount = 2;
            }
            else
            {
                this.m_troopSlotsRootObject.GetComponent <GridLayoutGroup>().constraintCount = 3;
            }
            bool flag3 = false;

            foreach (TroopSlot troopSlot in componentsInChildren)
            {
                if (troopSlot.IsEmpty())
                {
                    flag3 = true;
                    break;
                }
            }
            this.m_recruitButtonText.color = new Color(1f, 0.82f, 0f, 1f);
            if (!flag3)
            {
                this.m_recruitButtonText.text  = StaticDB.GetString("SLOTS_FULL", null);
                this.m_recruitButtonText.color = new Color(0.5f, 0.5f, 0.5f, 1f);
            }
            else if (!flag)
            {
                this.m_recruitButtonText.text  = StaticDB.GetString("CANT_AFFORD", "Can't Afford");
                this.m_recruitButtonText.color = new Color(0.5f, 0.5f, 0.5f, 1f);
            }
            else if (this.m_isTroop)
            {
                this.m_recruitButtonText.text = StaticDB.GetString("RECRUIT", null);
            }
            else
            {
                this.m_recruitButtonText.text = StaticDB.GetString("PLACE_ORDER", null);
            }
            if (flag3 && flag && flag2)
            {
                this.m_recruitTroopsButton.interactable = true;
            }
            else
            {
                this.m_recruitTroopsButton.interactable = false;
                this.m_recruitButtonText.color          = new Color(0.5f, 0.5f, 0.5f, 1f);
            }
        }
Пример #2
0
 private void ShipmentTypesHandler(LegionCompanionWrapper.ShipmentTypesResultEvent eventArgs)
 {
     PersistentShipmentData.SetAvailableShipmentTypes(eventArgs.Shipments);
     if (this.ShipmentTypesUpdatedAction != null)
     {
         this.ShipmentTypesUpdatedAction();
     }
 }
Пример #3
0
 private void ShipmentsUpdateHandler(LegionCompanionWrapper.ShipmentsUpdateEvent eventArgs)
 {
     PersistentShipmentData.ClearData();
     foreach (WrapperCharacterShipment shipment in eventArgs.Shipments)
     {
         PersistentShipmentData.AddOrUpdateShipment(shipment);
         if (this.ShipmentAddedAction != null)
         {
             this.ShipmentAddedAction(shipment.ShipmentRecID, shipment.ShipmentID);
         }
     }
 }
        public static int GetNumReadyShipments()
        {
            int num = 0;

            foreach (WrapperCharacterShipment wrapperCharacterShipment in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (PersistentShipmentData.ShipmentTypeForShipmentIsAvailable(wrapperCharacterShipment.ShipmentRecID))
                {
                    TimeSpan t = GarrisonStatus.CurrentTime() - wrapperCharacterShipment.CreationTime;
                    if ((wrapperCharacterShipment.ShipmentDuration - t).TotalSeconds <= 0.0)
                    {
                        num++;
                    }
                }
            }
            return(num);
        }
Пример #5
0
 public void MobileLoggedIn()
 {
     PersistentArmamentData.ClearData();
     PersistentBountyData.ClearData();
     PersistentEquipmentData.ClearData();
     PersistentFollowerData.ClearData();
     PersistentFollowerData.ClearPreMissionFollowerData();
     PersistentMissionData.ClearData();
     PersistentShipmentData.ClearData();
     PersistentTalentData.ClearData();
     MissionDataCache.ClearData();
     WorldQuestData.ClearData();
     ItemStatCache.instance.ClearItemStats();
     GarrisonStatus.Initialized = false;
     MobileClient.SetCommunityID(Singleton <CharacterData> .Instance.CommunityID);
     MobileClient.Initialize();
     Singleton <GarrisonWrapper> .Instance.MobileRequestData();
 }
Пример #6
0
        private void UpdateItemSlots()
        {
            if (this.m_isArtifactResearch && this.m_akResearchDisabled)
            {
                TroopSlot[] componentsInChildren = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
                for (int i = 0; i < componentsInChildren.Length; i++)
                {
                    Object.Destroy(componentsInChildren[i].gameObject);
                }
                return;
            }
            bool flag = true;

            if (this.m_charShipmentRec != null && !PersistentShipmentData.CanPickupShipmentType(this.m_charShipmentRec.ID))
            {
                flag = false;
            }
            int num = 0;

            foreach (WrapperCharacterShipment wrapperCharacterShipment in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (wrapperCharacterShipment.ShipmentRecID == this.m_charShipmentRec.ID)
                {
                    num++;
                    break;
                }
            }
            if (num > 0 && !flag)
            {
                this.m_troopSlotsCanvasGroup.alpha          = 0f;
                this.m_troopSlotsCanvasGroup.interactable   = false;
                this.m_troopSlotsCanvasGroup.blocksRaycasts = false;
            }
            else
            {
                this.m_troopSlotsCanvasGroup.alpha          = 1f;
                this.m_troopSlotsCanvasGroup.interactable   = true;
                this.m_troopSlotsCanvasGroup.blocksRaycasts = true;
            }
            int maxShipments = (int)this.m_charShipmentRec.MaxShipments;

            TroopSlot[] componentsInChildren2 = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
            if (componentsInChildren2.Length < maxShipments)
            {
                for (int j = componentsInChildren2.Length; j < maxShipments; j++)
                {
                    GameObject gameObject = Object.Instantiate <GameObject>(this.m_troopSlotPrefab);
                    gameObject.transform.SetParent(this.m_troopSlotsRootObject.transform, false);
                    TroopSlot component = gameObject.GetComponent <TroopSlot>();
                    component.SetCharShipment(this.m_charShipmentRec.ID, 0UL, 0, false, 0);
                }
            }
            if (componentsInChildren2.Length > maxShipments)
            {
                for (int k = maxShipments; k < componentsInChildren2.Length; k++)
                {
                    Object.Destroy(componentsInChildren2[k].gameObject);
                }
            }
            componentsInChildren2 = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
            foreach (TroopSlot troopSlot in componentsInChildren2)
            {
                if (troopSlot.GetDBID() != 0UL && !PersistentShipmentData.shipmentDictionary.ContainsKey(troopSlot.GetDBID()))
                {
                    troopSlot.SetCharShipment(this.m_charShipmentRec.ID, 0UL, 0, false, 0);
                }
            }
            foreach (WrapperCharacterShipment wrapperCharacterShipment2 in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (wrapperCharacterShipment2.ShipmentRecID == this.m_charShipmentRec.ID)
                {
                    this.SetTroopSlotForPendingShipment(componentsInChildren2, wrapperCharacterShipment2.ShipmentID);
                }
            }
        }
        private void InitList()
        {
            List <WrapperShipmentType> availableShipmentTypes = PersistentShipmentData.GetAvailableShipmentTypes();

            if (availableShipmentTypes == null || availableShipmentTypes.Count == 0)
            {
                this.m_noRecruitsYetMessage.gameObject.SetActive(true);
            }
            else
            {
                this.m_noRecruitsYetMessage.gameObject.SetActive(false);
            }
            TroopsListItem[] componentsInChildren = this.m_troopsListContents.GetComponentsInChildren <TroopsListItem>(true);
            TroopsListItem[] troopsListItemArray  = componentsInChildren;
            for (int i = 0; i < (int)troopsListItemArray.Length; i++)
            {
                TroopsListItem troopsListItem = troopsListItemArray[i];
                bool           flag           = true;
                if (availableShipmentTypes != null)
                {
                    foreach (WrapperShipmentType availableShipmentType in availableShipmentTypes)
                    {
                        if (troopsListItem.GetCharShipmentTypeID() != availableShipmentType.CharShipmentID)
                        {
                            continue;
                        }
                        flag = false;
                        break;
                    }
                }
                if (flag)
                {
                    UnityEngine.Object.Destroy(troopsListItem.gameObject);
                }
            }
            if (availableShipmentTypes == null)
            {
                return;
            }
            componentsInChildren = this.m_troopsListContents.GetComponentsInChildren <TroopsListItem>(true);
            for (int j = 0; j < availableShipmentTypes.Count; j++)
            {
                bool             flag1 = false;
                TroopsListItem[] troopsListItemArray1 = componentsInChildren;
                int num = 0;
                while (num < (int)troopsListItemArray1.Length)
                {
                    if (troopsListItemArray1[num].GetCharShipmentTypeID() != availableShipmentTypes[j].CharShipmentID)
                    {
                        num++;
                    }
                    else
                    {
                        flag1 = true;
                        break;
                    }
                }
                if (!flag1)
                {
                    GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.m_troopsListItemPrefab);
                    gameObject.transform.SetParent(this.m_troopsListContents.transform, false);
                    TroopsListItem component = gameObject.GetComponent <TroopsListItem>();
                    component.SetCharShipment(new WrapperShipmentType?(availableShipmentTypes[j]), false, null);
                    FancyEntrance mListItemInitialEntranceDelay = component.GetComponent <FancyEntrance>();
                    mListItemInitialEntranceDelay.m_timeToDelayEntrance = this.m_listItemInitialEntranceDelay + this.m_listItemEntranceDelay * (float)j;
                    mListItemInitialEntranceDelay.Activate();
                }
            }
            foreach (WrapperCharacterShipment value in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (!PersistentShipmentData.ShipmentTypeForShipmentIsAvailable(value.ShipmentRecID))
                {
                    bool flag2 = true;
                    bool flag3 = false;
                    if (value.ShipmentRecID < 372 || value.ShipmentRecID > 383)
                    {
                        flag2 = false;
                    }
                    if (value.ShipmentRecID == 178 || value.ShipmentRecID == 179 || value.ShipmentRecID == 180 || value.ShipmentRecID == 192 || value.ShipmentRecID == 194 || value.ShipmentRecID == 195)
                    {
                        flag3 = true;
                    }
                    if (flag2 || flag3)
                    {
                        CharShipmentRec record = StaticDB.charShipmentDB.GetRecord(value.ShipmentRecID);
                        if (record != null)
                        {
                            GameObject gameObject1 = UnityEngine.Object.Instantiate <GameObject>(this.m_troopsListItemPrefab);
                            gameObject1.transform.SetParent(this.m_troopsListContents.transform, false);
                            gameObject1.GetComponent <TroopsListItem>().SetCharShipment(null, true, record);
                        }
                    }
                }
            }
        }
Пример #8
0
        private void Update()
        {
            switch (this.m_navButtonType)
            {
            case OrderHallNavButton.NavButtonType.missions:
            {
                int numCompletedMissions = PersistentMissionData.GetNumCompletedMissions(true);
                if (numCompletedMissions == 0 && this.m_notificationBadgeRoot.activeSelf)
                {
                    this.m_notificationBadgeRoot.SetActive(false);
                }
                else if (numCompletedMissions > 0)
                {
                    if (!this.m_notificationBadgeRoot.activeSelf)
                    {
                        this.m_notificationBadgeRoot.SetActive(true);
                    }
                    if (this.m_notificationPulseHandle == null)
                    {
                        this.m_notificationPulseHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_notificationBadgeRoot.transform, Vector3.zero, 1f, 0f);
                    }
                    else
                    {
                        this.RealignNotificationPulse();
                    }
                    this.m_notificationBadgeText.text = string.Empty + numCompletedMissions;
                }
                break;
            }

            case OrderHallNavButton.NavButtonType.recruit:
            {
                int numReadyShipments = PersistentShipmentData.GetNumReadyShipments();
                if (numReadyShipments == 0 && this.m_notificationBadgeRoot.activeSelf)
                {
                    this.m_notificationBadgeRoot.SetActive(false);
                }
                else if (numReadyShipments > 0)
                {
                    if (!this.m_notificationBadgeRoot.activeSelf)
                    {
                        this.m_notificationBadgeRoot.SetActive(true);
                    }
                    if (this.m_notificationPulseHandle == null)
                    {
                        this.m_notificationPulseHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_notificationBadgeRoot.transform, Vector3.zero, 1f, 0f);
                    }
                    else
                    {
                        this.RealignNotificationPulse();
                    }
                    this.m_notificationBadgeText.text = string.Empty + numReadyShipments;
                }
                break;
            }

            case OrderHallNavButton.NavButtonType.talents:
            {
                bool flag = this.m_gamePanel.m_talentTreePanel.TalentIsReadyToPlayGreenCheckAnim();
                if (!flag && this.m_notificationBadgeRoot.activeSelf)
                {
                    this.m_notificationBadgeRoot.SetActive(false);
                }
                else if (flag && !this.m_notificationBadgeRoot.activeSelf)
                {
                    this.m_notificationBadgeRoot.SetActive(true);
                    this.m_notificationBadgeText.text = "1";
                    if (this.m_notificationPulseHandle == null)
                    {
                        this.m_notificationPulseHandle = UiAnimMgr.instance.PlayAnim("MinimapLoopPulseAnim", this.m_notificationBadgeRoot.transform, Vector3.zero, 1f, 0f);
                    }
                    else
                    {
                        this.RealignNotificationPulse();
                    }
                }
                break;
            }
            }
        }
        private void UpdateItemSlots()
        {
            if (this.m_isArtifactResearch && this.m_akResearchDisabled)
            {
                TroopSlot[] componentsInChildren = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
                for (int i = 0; i < (int)componentsInChildren.Length; i++)
                {
                    UnityEngine.Object.Destroy(componentsInChildren[i].gameObject);
                }
                return;
            }
            bool flag = true;

            if (this.m_charShipmentRec != null && !PersistentShipmentData.CanPickupShipmentType(this.m_charShipmentRec.ID))
            {
                flag = false;
            }
            int num = 0;

            foreach (WrapperCharacterShipment value in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (value.ShipmentRecID != this.m_charShipmentRec.ID)
                {
                    continue;
                }
                num++;
                break;
            }
            if (num <= 0 || flag)
            {
                this.m_troopSlotsCanvasGroup.alpha          = 1f;
                this.m_troopSlotsCanvasGroup.interactable   = true;
                this.m_troopSlotsCanvasGroup.blocksRaycasts = true;
            }
            else
            {
                this.m_troopSlotsCanvasGroup.alpha          = 0f;
                this.m_troopSlotsCanvasGroup.interactable   = false;
                this.m_troopSlotsCanvasGroup.blocksRaycasts = false;
            }
            int maxShipments = (int)this.m_charShipmentRec.MaxShipments;

            TroopSlot[] troopSlotArray = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
            if ((int)troopSlotArray.Length < maxShipments)
            {
                for (int j = (int)troopSlotArray.Length; j < maxShipments; j++)
                {
                    GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.m_troopSlotPrefab);
                    gameObject.transform.SetParent(this.m_troopSlotsRootObject.transform, false);
                    TroopSlot component = gameObject.GetComponent <TroopSlot>();
                    component.SetCharShipment(this.m_charShipmentRec.ID, (ulong)0, 0, false, 0);
                }
            }
            if ((int)troopSlotArray.Length > maxShipments)
            {
                for (int k = maxShipments; k < (int)troopSlotArray.Length; k++)
                {
                    UnityEngine.Object.Destroy(troopSlotArray[k].gameObject);
                }
            }
            troopSlotArray = this.m_troopSlotsRootObject.GetComponentsInChildren <TroopSlot>(true);
            TroopSlot[] troopSlotArray1 = troopSlotArray;
            for (int l = 0; l < (int)troopSlotArray1.Length; l++)
            {
                TroopSlot troopSlot = troopSlotArray1[l];
                if (troopSlot.GetDBID() != (long)0 && !PersistentShipmentData.shipmentDictionary.ContainsKey(troopSlot.GetDBID()))
                {
                    troopSlot.SetCharShipment(this.m_charShipmentRec.ID, (ulong)0, 0, false, 0);
                }
            }
            foreach (WrapperCharacterShipment wrapperCharacterShipment in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (wrapperCharacterShipment.ShipmentRecID != this.m_charShipmentRec.ID)
                {
                    continue;
                }
                this.SetTroopSlotForPendingShipment(troopSlotArray, wrapperCharacterShipment.ShipmentID);
            }
        }
Пример #10
0
        private void InitList()
        {
            List <WrapperShipmentType> availableShipmentTypes = PersistentShipmentData.GetAvailableShipmentTypes();

            if (availableShipmentTypes == null || availableShipmentTypes.Count == 0)
            {
                this.m_noRecruitsYetMessage.gameObject.SetActive(true);
            }
            else
            {
                this.m_noRecruitsYetMessage.gameObject.SetActive(false);
            }
            TroopsListItem[] componentsInChildren = this.m_troopsListContents.GetComponentsInChildren <TroopsListItem>(true);
            foreach (TroopsListItem troopsListItem in componentsInChildren)
            {
                bool flag = true;
                if (availableShipmentTypes != null)
                {
                    foreach (WrapperShipmentType wrapperShipmentType in availableShipmentTypes)
                    {
                        if (troopsListItem.GetCharShipmentTypeID() == wrapperShipmentType.CharShipmentID)
                        {
                            flag = false;
                            break;
                        }
                    }
                }
                if (flag)
                {
                    Object.Destroy(troopsListItem.gameObject);
                }
            }
            if (availableShipmentTypes == null)
            {
                return;
            }
            componentsInChildren = this.m_troopsListContents.GetComponentsInChildren <TroopsListItem>(true);
            for (int j = 0; j < availableShipmentTypes.Count; j++)
            {
                bool flag2 = false;
                foreach (TroopsListItem troopsListItem2 in componentsInChildren)
                {
                    if (troopsListItem2.GetCharShipmentTypeID() == availableShipmentTypes[j].CharShipmentID)
                    {
                        flag2 = true;
                        break;
                    }
                }
                if (!flag2)
                {
                    GameObject gameObject = Object.Instantiate <GameObject>(this.m_troopsListItemPrefab);
                    gameObject.transform.SetParent(this.m_troopsListContents.transform, false);
                    TroopsListItem component = gameObject.GetComponent <TroopsListItem>();
                    component.SetCharShipment(new WrapperShipmentType?(availableShipmentTypes[j]), false, null);
                    FancyEntrance component2 = component.GetComponent <FancyEntrance>();
                    component2.m_timeToDelayEntrance = this.m_listItemInitialEntranceDelay + this.m_listItemEntranceDelay * (float)j;
                    component2.Activate();
                }
            }
            foreach (WrapperCharacterShipment wrapperCharacterShipment in PersistentShipmentData.shipmentDictionary.Values)
            {
                if (!PersistentShipmentData.ShipmentTypeForShipmentIsAvailable(wrapperCharacterShipment.ShipmentRecID))
                {
                    bool flag3 = true;
                    bool flag4 = false;
                    if (wrapperCharacterShipment.ShipmentRecID < 372 || wrapperCharacterShipment.ShipmentRecID > 383)
                    {
                        flag3 = false;
                    }
                    if (wrapperCharacterShipment.ShipmentRecID == 178 || wrapperCharacterShipment.ShipmentRecID == 179 || wrapperCharacterShipment.ShipmentRecID == 180 || wrapperCharacterShipment.ShipmentRecID == 192 || wrapperCharacterShipment.ShipmentRecID == 194 || wrapperCharacterShipment.ShipmentRecID == 195)
                    {
                        flag4 = true;
                    }
                    if (flag3 || flag4)
                    {
                        CharShipmentRec record = StaticDB.charShipmentDB.GetRecord(wrapperCharacterShipment.ShipmentRecID);
                        if (record != null)
                        {
                            GameObject gameObject2 = Object.Instantiate <GameObject>(this.m_troopsListItemPrefab);
                            gameObject2.transform.SetParent(this.m_troopsListContents.transform, false);
                            TroopsListItem component3 = gameObject2.GetComponent <TroopsListItem>();
                            component3.SetCharShipment(null, true, record);
                        }
                    }
                }
            }
        }