public void Show(FollowerDetailView followerDetailView)
 {
     base.gameObject.SetActive(true);
     this.m_followerDetailView = followerDetailView;
     if (GarrisonStatus.Gold() >= 250)
     {
         this.m_okButton.interactable = true;
     }
     else
     {
         this.m_okButtonLabel.text    = StaticDB.GetString("CANT_AFFORD", null);
         this.m_okButton.interactable = false;
     }
     this.m_activationsRemainingText.text = GarrisonStatus.GetRemainingFollowerActivations().ToString();
     this.m_activationCostText.text       = GarrisonStatus.GetFollowerActivationGoldCost().ToString();
 }
		public void Show(FollowerDetailView followerDetailView)
		{
			base.gameObject.SetActive(true);
			this.m_followerDetailView = followerDetailView;
			this.m_reactivationCostText.text = GarrisonStatus.GetFollowerActivationGoldCost().ToString();
		}