Пример #1
0
        private static void OnPlaysRemainingChanged(DependencyObject o, DependencyPropertyChangedEventArgs e)
        {
            SpritesheetImage self = o as SpritesheetImage;

            if (!self.timer.IsEnabled && (self.PlaysRemaining > 0 || self.LoopForever))
            {
                self.timer.Start();
            }
            else if (self.timer.IsEnabled && self.LoopForever == false && self.PlaysRemaining == 0)
            {
                self.timer.Stop();
            }
        }
Пример #2
0
        private static void OnFrameRateChanged(DependencyObject o, DependencyPropertyChangedEventArgs e)
        {
            SpritesheetImage self = o as SpritesheetImage;

            if (self != null)
            {
                if (e.NewValue is double && (double)e.NewValue > 0)
                {
                    self.timer.Interval = TimeSpan.FromMilliseconds(1000 / (double)e.NewValue);
                }
                else
                {
                    self.timer.Interval = TimeSpan.FromMilliseconds(Default_FrameRate);
                }
            }
        }
        private void PlayerUserControl_Loaded(object sender, RoutedEventArgs e)
        {
            playerTile = new SpritesheetImage()
            {
                Source         = facingRightImage,
                FrameMaxX      = 5,
                FrameMaxY      = 2,
                FrameRate      = 30,
                Width          = 64,
                Height         = 64,
                PlaysRemaining = 10,
                LoopForever    = true
            };
            playerTile.AnimationComplete += (o, s) =>
            {
                myCanvas.Children.Remove(playerTile);
            };

            myCanvas.Children.Add(playerTile);
        }