Пример #1
0
        public Collision CheckCollision(CollisionBox box)
        {
            int   direction = -1;
            float coord     = 0f;

            if (IsColliding(box))
            {
                var leftDist  = Math.Abs(left - box.right);
                var rightDist = Math.Abs(right - box.left);
                var upDist    = Math.Abs(up - box.down);
                var downDist  = Math.Abs(down - box.up);

                var minDist = new [] { leftDist, rightDist, upDist, downDist }.Min();

                if (minDist == leftDist)
                {
                    direction = (int)Direction.Left;
                    coord     = box.right;
                }
                else if (minDist == rightDist)
                {
                    direction = (int)Direction.Right;
                    coord     = box.left;
                }
                else if (minDist == upDist)
                {
                    direction = (int)Direction.Up;
                    coord     = box.down;
                }
                else if (minDist == downDist)
                {
                    direction = (int)Direction.Down;
                    coord     = box.up;
                }

                return(new Collision((Direction)direction, coord));
            }

            return(null);
        }
Пример #2
0
 public bool IsColliding(CollisionBox box)
 {
     return(!(left > box.right || right < box.left ||
              up > box.down || down < box.up));
 }