/*note In torquescript they used a classname call to the weapon class to perform
         * the onPickUp and onUse.  Unfortunately, we don't have that ability in CSharp.
         */

        public override bool onPickup(Item obj, ShapeBase user, int amount)
        {
            if (!base.onPickup(obj, user, amount))
                return false;
            Audio.AudioServerPlay3D("WeaponPickupSound", user.getTransform());

            //todo do really like this, I guess they didn't want aiPlayer picking shit up.
            if (user.getClassName() == "Player" && user.getMountedImage(Constants.WeaponSlot) == 0)
                return user.Use(this);

            return false;
        }
Пример #2
0
        /*note In torquescript they used a classname call to the weapon class to perform
         * the onPickUp and onUse.  Unfortunately, we don't have that ability in CSharp.
         */

        public override bool onPickup(Item obj, ShapeBase user, int amount)
        {
            if (!base.onPickup(obj, user, amount))
            {
                return(false);
            }
            Audio.AudioServerPlay3D("WeaponPickupSound", user.getTransform());

            //todo do really like this, I guess they didn't want aiPlayer picking shit up.
            if (user.getClassName() == "Player" && user.getMountedImage(Constants.WeaponSlot) == 0)
            {
                return(user.Use(this));
            }

            return(false);
        }
        public override bool onUse(ShapeBase obj)
        {
            if (obj.getMountedImage(Constants.WeaponSlot) == this["image"].AsInt())
                return false;

            Audio.AudioServerPlay3D("WeaponUseSound", obj.getTransform());

            obj.mountImage(this["image"], Constants.WeaponSlot, true, string.Empty);

            if (obj["client"].AsBool())
                {
                if (this["description"] != string.Empty)
                    message.MessageClient(obj["client"], "MsgWeaponUsed", "\\c3%1 \\c5 selected.", this["description"]);
                else
                    message.MessageClient(obj["client"], "MsgWeaponUsed", console.addTaggedString(@"\c0Weapon selected"));
                }

            if (obj.isInNamespaceHierarchy("Player"))
                return false;

            Player player = obj._ID;

            player.allowAllPoses();
            SimObject image = this["image"];

            if (image["jumpingDisallowed"].AsBool())
                player.allowJumping(false);

            if (image["jetJumpingDisallowed"].AsBool())
                player.allowJetJumping(false);

            if (image["sprintDisallowed"].AsBool())
                player.allowSprinting(false);

            if (image["crouchDisallowed"].AsBool())
                player.allowCrouching(false);

            if (image["proneDisallowed"].AsBool())
                player.allowProne(false);

            if (image["swimmingDisallowed"].AsBool())
                player.allowSwimming(false);

            return true;
        }
Пример #4
0
        public override bool onPickup(Item obj, ShapeBase user, int amount)
        {
            if (!base.onPickup(obj, user, amount))
                return false;

            Audio.AudioServerPlay3D("WeaponPickupSound", user.getTransform());

            ShapeBaseImageData image = user.getMountedImage(Constants.WeaponSlot);

            if (image == 0)
                return false;

            if (!console.isField(image, "clip") || image["clip"].getID() != getId())
                return false;

            bool outOfAmmo = !user.getImageAmmo(Constants.WeaponSlot);

            int amountInClips = 0;

            int currentAmmo = user.getInventory(image["ammo"]);

            if (console.isObject(image["clip"]))
                amountInClips = user.getInventory(image["clip"]);

            int t = console.GetVarInt(string.Format("{0}.ammo.maxInventory", image));

            amountInClips *= t;

            int amountloadedingun = console.GetVarInt(string.Format("{0}.remaining{1}", obj, console.GetVarString(string.Format("{0}.ammo", this))));

            amountInClips += amountloadedingun;

            GameConnection client = user["client"];
            client.setAmmoAmountHud(currentAmmo, amountInClips);

            if (outOfAmmo)
                ((WeaponImage) image.ID).onClipEmpty(user, Constants.WeaponSlot);

            return true;
        }
Пример #5
0
        public override bool onUse(ShapeBase obj)
        {
            if (obj.getMountedImage(Constants.WeaponSlot) == this["image"].AsInt())
            {
                return(false);
            }

            Audio.AudioServerPlay3D("WeaponUseSound", obj.getTransform());

            obj.mountImage(this["image"], Constants.WeaponSlot, true, string.Empty);

            if (obj["client"].AsBool())
            {
                if (this["description"] != string.Empty)
                {
                    message.MessageClient(obj["client"], "MsgWeaponUsed", "\\c3%1 \\c5 selected.", this["description"]);
                }
                else
                {
                    message.MessageClient(obj["client"], "MsgWeaponUsed", console.addTaggedString(@"\c0Weapon selected"));
                }
            }

            if (obj.isInNamespaceHierarchy("Player"))
            {
                return(false);
            }

            Player player = obj._ID;

            player.allowAllPoses();
            SimObject image = this["image"];

            if (image["jumpingDisallowed"].AsBool())
            {
                player.allowJumping(false);
            }

            if (image["jetJumpingDisallowed"].AsBool())
            {
                player.allowJetJumping(false);
            }

            if (image["sprintDisallowed"].AsBool())
            {
                player.allowSprinting(false);
            }

            if (image["crouchDisallowed"].AsBool())
            {
                player.allowCrouching(false);
            }

            if (image["proneDisallowed"].AsBool())
            {
                player.allowProne(false);
            }

            if (image["swimmingDisallowed"].AsBool())
            {
                player.allowSwimming(false);
            }

            return(true);
        }
Пример #6
0
        public virtual void reloadAmmoClip(ShapeBase obj, int slot)
        {
            if (this != obj.getMountedImage(slot))
                return;

            if (!this.isField("clip"))
                return;

            if (obj.getInventory(this["clip"]) > 0)
                {
                obj.decInventory(this["clip"], 1);
                obj.setInventory(this["ammo"], this["ammo.maxInventory"].AsInt());

                obj.setImageAmmo(slot, true);
                }
            else
                {
                int amountInPocket = obj["remaining" + ((Item) this["ammo"]).getName()].AsInt();
                if (amountInPocket > 0)
                    {
                    obj["remaining" + ((Item) this["ammo"]).getName()] = "0";

                    obj.setInventory(this["ammo"], amountInPocket);
                    obj.setImageAmmo(slot, true);
                    }
                }
        }