Пример #1
0
        new protected virtual void Dispose(bool disposing)
        {
            if (IsOpen)
            {
                Flush();
                // FIX: eliminate cast
                Win32MapApis.UnmapViewOfFile(_base);
                IsOpen = false;
            }

            if (disposing)
                GC.SuppressFinalize(this);
        }
        protected virtual void Dispose(bool disposing)
        {
            // //UnityEngine.Debug.Log("dispose mem map1");
            if (IsOpen)
            {
                Flush();
                // FIX: eliminate cast
                Win32MapApis.UnmapViewOfFile(_base);
                //UnityEngine.Debug.Log("Dispose isOpen = false");
                IsOpen = false;
            }

            if (disposing)
            {
                GC.SuppressFinalize(this);
            }
        }
Пример #3
0
 public void UnMapView(IntPtr mapBaseAddr)
 {
     Win32MapApis.UnmapViewOfFile(mapBaseAddr);
 }