Пример #1
0
        public void TurretShapeDataOnUnmountObject(coTurretShapeData thisobj, coTurretShape turret, coShapeBase player)
            {
            if (turret["entranceThread"].AsInt() < 0)
                return;

            int et = turret["entranceThread"].AsInt();

            // Play the entrance thread backwards for an exit

            turret.setThreadDir(et, false);
            turret.setThreadPosition(et, (float)1.0);
            turret.playThread(et, "");
            }
Пример #2
0
        public void TurretShapeDataOnMountObject(coTurretShapeData thisobj, coTurretShape turret, coShapeBase player, int node)
            {
            if (turret["entranceThread"].AsInt() < 0)
                return;

            int et = turret["entranceThread"].AsInt();

            turret.setThreadDir(et, false);
            turret.setThreadPosition(et, 0);
            turret.playThread(et, "");
            }