public void Play(GameNode node, Game game) { if (node.Message.Contains("&&")) { string[] delimiter = new string[] { "&&" }; string[] messages = node.Message.Trim().Split(delimiter, StringSplitOptions.RemoveEmptyEntries); for (int i = 0; i < messages.Length; i++) { string tempText = messages[i].Trim(); if (tempText.Contains("%%")) { tempText = tempText.Remove(0, 2); game.ToggleActor(Int32.Parse(tempText)); } else if (tempText.Contains("##")) { tempText = tempText.Remove(0, 2); game.ToggleNode(Int32.Parse(tempText)); } } } }
private void CreateNode(string tempNode) { string[] nodeData = tempNode.Split('~'); GameNode newNode = new GameNode(); newNode.ID = Int32.Parse(nodeData[0]); newNode.Actor = Int32.Parse(nodeData[1]); newNode.Message = nodeData[2]; for (int i = 3; i < nodeData.Length; i++) { if (nodeData[i].IndexOf("&&") != -1) { string command = nodeData[i].Substring(0, nodeData[i].IndexOf("&&")); string output = nodeData[i].Substring(nodeData[i].IndexOf("&&") + 2); newNode.AddCommandMap(new CommandMap(command, output)); } } initializationList.AddLast(newNode); }