Пример #1
0
        public static BlastUnit getBlastUnit(string _target, long _address)
        {
            BlastUnit bu = null;

            switch (selectedEngine)
            {
            case CorruptionEngine.NIGHTMARE:
                bu = WGH_NightmareEngine.GenerateUnit(_target, _address);
                break;

            case CorruptionEngine.VECTOR:
                bu = WGH_VectorEngine.GenerateUnit(_target, _address);
                break;

            case CorruptionEngine.NONE:
                return(null);
            }

            return(bu);
        }
Пример #2
0
        private void btnRerollInject_Click(object sender, EventArgs e)
        {
            if (WGH_Core.currentMemoryInterface == null)
            {
                MessageBox.Show("No target is loaded");
                return;
            }

            TerminateIfNeeded();

            StashKey sk = null;


            if (lbStashHistory.SelectedIndex != -1)
            {
                sk = (StashKey)lbStashHistory.SelectedItem;
            }
            else if (lbStockpile.SelectedIndex != -1)
            {
                sk = (StashKey)lbStockpile.SelectedItem;
            }

            if (sk != null)
            {
                StashKey newSk = (StashKey)sk.Clone();
                newSk.Key   = WGH_Core.GetRandomKey();
                newSk.Alias = null;

                WGH_Core.ghForm.DontLoadSelectedStash = true;
                WGH_Core.ghForm.lbStashHistory.Items.Add(newSk);
                WGH_Core.ghForm.lbStashHistory.ClearSelected();
                WGH_Core.ghForm.lbStashHistory.SelectedIndex = WGH_Core.ghForm.lbStashHistory.Items.Count - 1;
                WGH_Core.ghForm.lbStockpile.ClearSelected();


                //TODO: Refactor this properly instead of as a hacky mess
                foreach (BlastUnit bu in newSk.BlastLayer.Layer)
                {
                    var bb = (bu as BlastByte);
                    var bv = (bu as BlastVector);
                    //BAD HACK. USE THIS TO DECTECT IF VECTOR. SORRY I DIDN'T KNOW WHERE TO REFACTOR THIS -NARRY
                    if (bb != null)
                    {
                        if (bb.Type == BlastByteType.SET)
                        {
                            bb.Value = WGH_Core.RND.Next(0, 255);
                        }
                        else if (bb.Type == BlastByteType.ADD || bb.Type == BlastByteType.SUBSTRACT)
                        {
                            int result = WGH_Core.RND.Next(1, 3);
                            switch (result)
                            {
                            case 1:
                                bb.Type = BlastByteType.ADD;
                                break;

                            case 2:
                                bb.Type = BlastByteType.SUBSTRACT;
                                break;
                            }
                        }
                    }
                    if (bv != null)
                    {
                        bv.Values = WGH_VectorEngine.getRandomConstant(WGH_VectorEngine.valueList);
                    }
                }

                WGH_Core.RestoreTarget();

                newSk.Run();
                WGH_Executor.Execute();
            }
        }