public GameSpace(Player p1) { m_WhichPlayer = p1; m_blocks = new List<FadeBlock>(); for (int i = 0; i < 6; ++i) { FadeBlock block = new FadeBlock(); m_blocks.Add(block); } m_Paddle = new Paddle(); m_PaddleBehind = new Paddle(); mFadeBlocks = new int[6]; for (int i = 0; i < mFadeBlocks.Length; ++i) { mFadeBlocks[i] = i + 1; } }
public bool RemoveBlock(FadeBlock block) { FadeBlock temp = null; foreach (FadeBlock myBlock in m_blocks) { if (myBlock.Equals(block)) { temp = myBlock; } } if (temp != null) { m_blocks.Remove(temp); return true; } return false; }