Пример #1
0
        private void OnConnect(IAsyncResult ar)
        {
            try
            {
                clientSocket.EndConnect(ar);
                //We are connected so we login into the server
                Data msgToSend = new Data();
                msgToSend.cmdCommand = Command.Login;
                msgToSend.strName    = strName;
                msgToSend.strMessage = null;

                byte[] b = msgToSend.ToByte();

                //Send the message to the server
                clientSocket.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(OnSend), null);
                byteData = new byte[1024];
                //Start listening to the data asynchronously
                clientSocket.BeginReceive(byteData,
                                          0,
                                          byteData.Length,
                                          SocketFlags.None,
                                          new AsyncCallback(OnReceive),
                                          byteData);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Loi " + ex.ToString() + " Connect phia client");
            }
        }
Пример #2
0
        public void Request(string strMess)
        {
            try
            {
                Data msgToSend = new Data();
                msgToSend.cmdCommand = Command.Message;
                msgToSend.strName    = strName;
                msgToSend.strMessage = strMess;

                byteData = msgToSend.ToByte();

                clientSocket.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(OnSend), null);

                //byteData = new byte[1024];
                //Start listening to the data asynchronously
                //clientSocket.BeginReceive(byteData,
                //                           0,
                //                           byteData.Length,
                //                           SocketFlags.None,
                //                           new AsyncCallback(OnReceive),
                //                           null);
            }
            catch (Exception)
            {
            }
        }
Пример #3
0
        public void LogOut()
        {
            try
            {
                //Send a message to logout of the server
                Data msgToSend = new Data();
                msgToSend.cmdCommand = Command.Logout;
                msgToSend.strName    = strName;
                msgToSend.strMessage = null;

                byte[] b = msgToSend.ToByte();
                clientSocket.Send(b, 0, b.Length, SocketFlags.None);
                clientSocket.Close();
            }
            catch (ObjectDisposedException)
            { }
            catch (Exception ex)
            {
                Console.WriteLine("Loi " + ex.ToString() + " Logout phia client");
            }
        }
Пример #4
0
        public void LogOut()
        {

            try
            {
                //Send a message to logout of the server
                Data msgToSend = new Data();
                msgToSend.cmdCommand = Command.Logout;
                msgToSend.strName = strName;
                msgToSend.strMessage = null;

                byte[] b = msgToSend.ToByte();
                clientSocket.Send(b, 0, b.Length, SocketFlags.None);
                clientSocket.Close();
            }
            catch (ObjectDisposedException)
            { }
            catch (Exception ex)
            {
                Console.WriteLine("Loi " + ex.ToString() + " Logout phia client");
            }
        }
Пример #5
0
        public void SendMess(string strMessage, Command c)
        {
            try
            {
                //Fill the info for the message to be send
                Data msgToSend = new Data();

                msgToSend.strName    = strName;
                msgToSend.strMessage = strMessage;
                msgToSend.cmdCommand = c;

                byte[] byteData = msgToSend.ToByte();

                //Send it to the server
                clientSocket.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(OnSend), null);

                //txtMessage.Text = null;
            }
            catch (Exception)
            {
                MessageBox.Show("Unable to send message to the server.", "SGSclientTCP: " + strName, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Пример #6
0
        private void OnConnect(IAsyncResult ar)
        {
            try
            {
                clientSocket.EndConnect(ar);
                //We are connected so we login into the server
                Data msgToSend = new Data();
                msgToSend.cmdCommand = Command.Login;
                msgToSend.strName = strName;
                msgToSend.strMessage = null;

                byte[] b = msgToSend.ToByte();

                //Send the message to the server
                clientSocket.BeginSend(b, 0, b.Length, SocketFlags.None, new AsyncCallback(OnSend), null);
                byteData = new byte[1024];
                //Start listening to the data asynchronously
                clientSocket.BeginReceive(byteData,
                                           0,
                                           byteData.Length,
                                           SocketFlags.None,
                                           new AsyncCallback(OnReceive),
                                           byteData);

            }
            catch (Exception ex)
            {
                Console.WriteLine("Loi " + ex.ToString() + " Connect phia client");
            }
            
        }
Пример #7
0
        public void SendMess(string strMessage, Command c)
        {
            try
            {
                //Fill the info for the message to be send
                Data msgToSend = new Data();

                msgToSend.strName = strName;
                msgToSend.strMessage = strMessage;
                msgToSend.cmdCommand = c;

                byte[] byteData = msgToSend.ToByte();

                //Send it to the server
                clientSocket.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(OnSend), null);

                //txtMessage.Text = null;
            }
            catch (Exception)
            {
                MessageBox.Show("Unable to send message to the server.", "SGSclientTCP: " + strName, MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
        }
Пример #8
0
        public void Request(string strMess)
        {
            try
            {
                Data msgToSend = new Data();
                msgToSend.cmdCommand = Command.Message;
                msgToSend.strName = strName;
                msgToSend.strMessage = strMess;

                byteData = msgToSend.ToByte();

                clientSocket.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(OnSend), null);

                //byteData = new byte[1024];
                //Start listening to the data asynchronously
                //clientSocket.BeginReceive(byteData,
                //                           0,
                //                           byteData.Length,
                //                           SocketFlags.None,
                //                           new AsyncCallback(OnReceive),
                //                           null);
            }
            catch (Exception)
            {
                
            }
            
        }