Пример #1
0
        private void timer1_Tick(object sender, EventArgs e)
        {
            using (currentContext = BufferedGraphicsManager.Current)
                using (myBuffer = currentContext.Allocate(this.CreateGraphics(), this.DisplayRectangle))
                {
                    game.draw(myBuffer);
                    myBuffer.Render(this.CreateGraphics());
                }

            cont++;
            if (!pasa)
            {
                game.Enemymove();
                pasa = true;
            }
            if (cont == 2500)
            {
                cont = 0;
                game.reset(myBuffer);
            }
        }