Пример #1
0
        //Verifica se Aconteceu conecão
        private void ConnectCallback(IAsyncResult AR)
        {
            try
            {
                clientSocket.EndConnect(AR);
                // UpdateControlStates(true);
                buffer = new byte[clientSocket.ReceiveBufferSize];

                Invoke((Action) delegate
                {
                    ImageEnemy.Visible = true;
                });
                //aqui cutuca o servidor e envia informaçoes
                byte[] Data = personagem.ToByteArray();
                clientSocket.BeginSend(Data, 0, Data.Length, SocketFlags.None, SendCallback, null);
                clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, null);
            }
            catch (SocketException ex)
            {
                ShowErrorDialog(ex.Message);
            }
            catch (ObjectDisposedException ex)
            {
                ShowErrorDialog(ex.Message);
            }
        }
Пример #2
0
        //Accept The User as loged
        private void AcceptCallback(IAsyncResult AR)
        {
            try
            {
                con = true;

                clientSocket = serverSocket.EndAccept(AR);
                buffer       = new byte[clientSocket.ReceiveBufferSize];


                // Send Personagem To the Enemy
                byte[] sendData = personagem.ToByteArray();

                clientSocket.BeginSend(sendData, 0, sendData.Length, SocketFlags.None, SendCallback, null);
                // Listen for client data.
                Invoke((Action) delegate
                {
                    ImageEnemy.Visible = true;
                    ProntoButton.Text  = "Esperando...";
                });
                clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, null);
                // Continue listening for clients.
                serverSocket.BeginAccept(AcceptCallback, null);
            }
            catch (SocketException ex)
            {
                ShowErrorDialog(ex.Message);
            }
            catch (ObjectDisposedException ex)
            {
                ShowErrorDialog(ex.Message);
            }
        }