private void barnNextTick(Barn barn) { if (!barn.HasBuilt) { barn.NextTick(); } }
public Barn AddAndSummonBarn(int hostPower, int hostChosenX, int hostChosenY) { Barn brandNewBarn = new Barn(this); brandNewBarn.BarnSummon(hostPower, hostChosenX, hostChosenY); Barns.Add(brandNewBarn); return(brandNewBarn); //new List<Human>() { Host, Hostess } }
public BarnPart(int _x, int _y, Barn barn) : base(_x, _y) { this.barn = barn; }