Пример #1
0
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            if (Visible)
            {
                //Deferred text rendering (first render)
                if (_hText == null)
                {
                    _hText = ThemedText.Create(e.Graphics, Text, Font, Padding,
                                               new Rectangle(0, 0, Size.Width, Size.Height), ForeColor,
                                               CreateFormatFlags(), CreateOptions());
                }

                if (_needsUpdate)
                {
                    //Draw (avoids flickering because of delayed redraw)
                    _hText.Draw(e.Graphics, new Rectangle(0, 0, Size.Width, Size.Height));

                    //Redraw the text element
                    _hText.Update(e.Graphics, Text, Font, Padding,
                                  new Rectangle(0, 0, Size.Width, Size.Height), ForeColor,
                                  CreateFormatFlags(), CreateOptions());

                    //Signal update as done, and then redraw again with updated graphics
                    _needsUpdate = false;
                    this.Invalidate();
                }
                else
                {
                    //Simply redraw
                    _hText.Draw(e.Graphics, new Rectangle(0, 0, Size.Width, Size.Height));
                }
            }
        }
Пример #2
0
        protected override void OnHandleDestroyed(EventArgs e)
        {
            //Clean up
            if (_hText != null)
            {
                _hText.Dispose();
            }
            _hText = null;

            base.OnHandleDestroyed(e);
        }
Пример #3
0
        protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);

            if (Visible) {
                //Deferred text rendering (first render)
                if (_hText == null)
                    _hText = ThemedText.Create(e.Graphics, Text, Font, Padding,
                        new Rectangle(0, 0, Size.Width, Size.Height), ForeColor,
                        CreateFormatFlags(), CreateOptions());

                if (_needsUpdate) {
                    //Draw (avoids flickering because of delayed redraw)
                    _hText.Draw(e.Graphics, new Rectangle(0, 0, Size.Width, Size.Height));

                    //Redraw the text element
                    _hText.Update(e.Graphics, Text, Font, Padding,
                        new Rectangle(0, 0, Size.Width, Size.Height), ForeColor,
                        CreateFormatFlags(), CreateOptions());

                    //Signal update as done, and then redraw again with updated graphics
                    _needsUpdate = false;
                    this.Invalidate();

                }
                else {
                    //Simply redraw
                    _hText.Draw(e.Graphics, new Rectangle(0, 0, Size.Width, Size.Height));
                }
            }
        }
Пример #4
0
        protected override void OnHandleDestroyed(EventArgs e)
        {
            //Clean up
            if (_hText != null)
                _hText.Dispose();
            _hText = null;

            base.OnHandleDestroyed(e);
        }