public int IndexOf(Bomb p) { return(playerList.IndexOf(p)); }
public Boolean Moving(System.Windows.Forms.KeyPressEventArgs e, Soils soilList, Stones stoneList, Bombs bombList) { if ((e.KeyChar.ToString() == "p") || (e.KeyChar.ToString() == "ç")) { BombNowCreate = true; if ((myDirection == Direction.Left) && (Map.GetItem(this.TOP / 25, this.LEFT / 25 - 1) == ItemName.Null))//left { Bomb currentBomb = new Bomb(left / 25 - 1, top / 25); bombList.AddPlayer(currentBomb); Map.SetItem(this.TOP / 25, this.LEFT / 25 - 1, ItemName.Bomb); Map.SetInd(this.TOP / 25, this.LEFT / 25 - 1, bombList.IndexOf(currentBomb)); } if ((myDirection == Direction.Right) && (Map.GetItem(this.TOP / 25, this.LEFT / 25 + 1) == ItemName.Null))//right { Bomb currentBomb = new Bomb(left / 25 + 1, top / 25); bombList.AddPlayer(currentBomb); Map.SetItem(this.TOP / 25, this.LEFT / 25 + 1, ItemName.Bomb); Map.SetInd(this.TOP / 25, this.LEFT / 25 + 1, bombList.IndexOf(currentBomb)); } if ((myDirection == Direction.Up) && (Map.GetItem(this.TOP / 25 - 1, this.LEFT / 25) == ItemName.Null))//up { Bomb currentBomb = new Bomb(left / 25, top / 25 - 1); bombList.AddPlayer(currentBomb); Map.SetItem(this.TOP / 25 - 1, this.LEFT / 25, ItemName.Bomb); Map.SetInd(this.TOP / 25 - 1, this.LEFT / 25, bombList.IndexOf(currentBomb)); } if ((myDirection == Direction.Down) && (Map.GetItem(this.TOP / 25 + 1, this.LEFT / 25) == ItemName.Null)) //down { Bomb currentBomb = new Bomb(left / 25, top / 25 + 1); bombList.AddPlayer(currentBomb); Map.SetItem(this.TOP / 25 + 1, this.LEFT / 25, ItemName.Bomb); Map.SetInd(this.TOP / 25 + 1, this.LEFT / 25, bombList.IndexOf(currentBomb)); } return(false); } else if ((e.KeyChar.ToString() == "a") || (e.KeyChar.ToString() == "ô")) { RemoveLeftSoil(soilList); if ((Map.GetItem(this.TOP / 25, this.LEFT / 25 - 1) == ItemName.Stone) && (Map.GetItem(this.TOP / 25, this.LEFT / 25 - 2) == ItemName.Null)) //left stone { foreach (Stone st in stoneList) { if ((st.LEFT == this.LEFT - 25) && (st.TOP == this.TOP)) { Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Null); st.LEFT -= 25; Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Stone); } } } else if ((Map.GetItem(this.TOP / 25, this.LEFT / 25 - 1) == ItemName.Bomb) && (Map.GetItem(this.TOP / 25, this.LEFT / 25 - 2) == ItemName.Null)) //left bomb { foreach (Bomb st in bombList) { if ((st.LEFT == this.LEFT - 25) && (st.TOP == this.TOP)) { Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Null); st.LEFT -= 25; Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Bomb); } } } if (Map.GetItem(this.TOP / 25, this.LEFT / 25 - 1) == ItemName.Null) //left { left -= size; player = new Bitmap("PlayerLeft.bmp"); myDirection = Direction.Left; return(true); } } else if ((e.KeyChar.ToString() == "d") || (e.KeyChar.ToString() == "â")) { RemoveRightSoil(soilList); if ((Map.GetItem(this.TOP / 25, this.LEFT / 25 + 1) == ItemName.Stone) && (Map.GetItem(this.TOP / 25, this.LEFT / 25 + 2) == ItemName.Null)) //left stone { foreach (Stone st in stoneList) { if ((st.LEFT == this.LEFT + 25) && (st.TOP == this.TOP)) { Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Null); st.LEFT += 25; Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Stone); } } } else if ((Map.GetItem(this.TOP / 25, this.LEFT / 25 + 1) == ItemName.Bomb) && (Map.GetItem(this.TOP / 25, this.LEFT / 25 + 2) == ItemName.Null)) //left bomb { foreach (Bomb st in bombList) { if ((st.LEFT == this.LEFT + 25) && (st.TOP == this.TOP)) { Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Null); st.LEFT += 25; Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Bomb); } } } if (Map.GetItem(this.TOP / 25, this.LEFT / 25 + 1) == ItemName.Null) //right { left += size; player = new Bitmap("PlayerRight.bmp"); myDirection = Direction.Right; return(true); } } else if ((e.KeyChar.ToString() == "w") || (e.KeyChar.ToString() == "ö")) { RemoveUpSoil(soilList); if (Map.GetItem(this.TOP / 25 - 1, this.LEFT / 25) == ItemName.Null) //up { top -= size; player = new Bitmap("PlayerUp.bmp"); myDirection = Direction.Up; return(true); } } else if ((e.KeyChar.ToString() == "s") || (e.KeyChar.ToString() == "û")) { RemoveDownSoil(soilList); if (Map.GetItem(this.TOP / 25 + 1, this.LEFT / 25) == ItemName.Null) //down { top += size; player = new Bitmap("PlayerDown.bmp"); myDirection = Direction.Down; return(true); } } return(false); }
public void AddPlayer(Bomb p) { playerList.Add(p); }