Пример #1
0
        public override void Initialize()
        {
            _renderList = new Dictionary<IRenderable, List<Instance>>();
            _lineRenderList = new List<LineInstance>();
            _instance = this;
            _cubeMeshWire = new CubeMeshWire();
            _cubeMeshSolid = new CubeMeshSolid();

            CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl");
        }
Пример #2
0
        public override void Initialize()
        {
            _renderList     = new Dictionary <IRenderable, List <Instance> >();
            _lineRenderList = new List <LineInstance>();
            _instance       = this;
            _cubeMeshWire   = new CubeMeshWire();
            _cubeMeshSolid  = new CubeMeshSolid();

            CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl");
        }