public override void Initialize() { _renderList = new Dictionary<IRenderable, List<Instance>>(); _lineRenderList = new List<LineInstance>(); _instance = this; _cubeMeshWire = new CubeMeshWire(); _cubeMeshSolid = new CubeMeshSolid(); CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl"); }
public override void Initialize() { _renderList = new Dictionary <IRenderable, List <Instance> >(); _lineRenderList = new List <LineInstance>(); _instance = this; _cubeMeshWire = new CubeMeshWire(); _cubeMeshSolid = new CubeMeshSolid(); CreateShaderFromFile("debug", "shaders/debug_vs.glsl", "shaders/debug_fs.glsl"); }