Пример #1
0
 static MouseCursor()
 {
     Position = Vector2.Zero;
      IsVisible = true;
      state = MouseCursorState.None;
      didLoadResources = false;
      currentCursor = null;
      cursorResources = null;
 }
Пример #2
0
        public static void Render(GameTime gameTime)
        {
            if (!IsVisible)
            return;

             if (didLoadResources == false)
            LoadResources ();

             // If loading failed, then try again later
             if (didLoadResources == false)
            return;

             currentCursor = cursorResources [(int)state];

             // "None" state will result in "null" for currentCursor
             if (currentCursor == null)
            return;

             Vector2 hotSpotOffset = Hotspot;
             currentCursor.Texture.RenderOnScreen (Position.X - hotSpotOffset.X, Position.Y - hotSpotOffset.Y);
        }