SetRumble() публичный Метод

Toggle rumble
public SetRumble ( bool on ) : void
on bool On or off
Результат void
Пример #1
0
        public override void Load()
        {
            IsEnabled = true;

            try
            {
                _wiimote = new Wiimote();
                _wiimote.Connect();
                _wiimote.InitializeMotionPlus();
                _wiimote.WiimoteChanged += wiimote_WiimoteChanged;

                _wiimote.SetRumble(true);
                _wiimote.SetLEDs(true, false, false, true);
                Thread.Sleep(40);
                _wiimote.SetRumble(false);

                RawPosition = new Vector3D();
            }
            catch (Exception exc)
            {
                Logger.Instance.Error(exc.Message, exc);
                try
                {
                    _wiimote.SetLEDs(false, false, false, false);
                }
                catch (Exception exception)
                {
                    Logger.Instance.Error(exception.Message, exception);
                }
                IsEnabled = false;
            }
        }
Пример #2
0
 public void SetRumbleHandler(SetRumble update)
 {
     // handle setting rumble state from outside world
     _state.Rumble = update.Body.Rumble;
     _wm.SetRumble(update.Body.Rumble);
     update.ResponsePort.Post(DefaultUpdateResponseType.Instance);
 }
    /// <summary>
    /// Start the IR Server plugin.
    /// </summary>
    public override void Start()
    {
      LoadSettings();

      _wiimote = new Wiimote();

      try
      {
        _wiimote.WiimoteChanged += WiimoteChanged;
        _wiimote.WiimoteExtensionChanged += WiimoteExtensionChanged;

        _wiimote.Connect();
        _wiimote.SetReportType(InputReport.IRAccel, true);
        _wiimote.SetLEDs(_led1, _led2, _led3, _led4);
        _wiimote.SetRumble(false);
      }
      catch
      {
        throw;
      }
      finally
      {
        _wiimote.Dispose();
        _wiimote = null;
      }
    }
        private void teardownWiimoteConnection(Wiimote pDevice)
        {
            if (pDevice != null)
            {
                pDeviceMutex.WaitOne();
                pDevice.WiimoteChanged -= this.wiimoteChangedEventHandler;
                pDevice.WiimoteExtensionChanged -= this.wiimoteExtensionChangedEventHandler;
                int wiimoteid;
                if (pWiimoteMap.Keys.Contains(pDevice.HIDDevicePath))
                {
                    wiimoteid = this.pWiimoteMap[pDevice.HIDDevicePath].Status.ID;
                    this.pWiimoteMap[pDevice.HIDDevicePath].Teardown();
                    this.pWiimoteMap.Remove(pDevice.HIDDevicePath);
                }
                else
                {
                    wiimoteid = this.pWiimoteMap.Count + 1;
                }
                pDeviceMutex.ReleaseMutex();

                pDevice.SetReportType(InputReport.Status, false);

                pDevice.SetRumble(false);
                pDevice.SetLEDs(true, true, true, true);

                // Close the connection and dispose of the device.
                pDevice.Disconnect();
                pDevice.Dispose();

                OnDisconnect(wiimoteid, this.pWiimoteMap.Count);
            }
        }
Пример #5
0
        } // CalculateSensorsMiddlePoint

        #endregion

        #region Set Vibration

        /// <summary>
        /// Sets the vibration on or off.
        /// </summary>
        public void SetVibration(bool on)
        {
            wiimote.SetRumble(on);
            duration = 0;
            chronometer.Pause();
        } // SetVibration