// Use this for initialization void Start() { if (Instance != null) { throw new UnityException("THERE CAN BE ONLY ONE!"); } Instance = this; InitState(); InitObjectAlpha(); InitActivationListener(); InitHandListener(); }
// Use this for initialization void Start() { if (Instance != null) { throw new UnityException ("THERE CAN BE ONLY ONE!"); } Instance = this; InitState (); InitObjectAlpha (); InitActivationListener (); InitHandListener (); }