Пример #1
0
 public Game CreateGame(Player challenger, Player opponent)
 {
     var game = new Game
                    {
                        Challenger = challenger,
                        Opponent = opponent,
                        GameStatus = _context.GameStatus1.First(s => s.Status == "Create"),
                    };
     _context.Games.Attach(game);
     _context.SaveChanges();
     return game;
 }
Пример #2
0
 public Game CreateGame(Player challenger, Player opponent)
 {
     var game = new Game
                    {
                        Challenger = challenger,
                        Opponent = opponent,
                        Status = GameStatus.SettingUp,
                        GamePieces = _gamePiecesService.GenerateGamePieces(challenger.Id, opponent.Id)
                    };
     _context.Games.Add(game);
     _context.SaveChanges();
     return game;
 }
 /// <summary>
 /// Create a new Game object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="createdOn">Initial value of the CreatedOn property.</param>
 /// <param name="updatedOn">Initial value of the UpdatedOn property.</param>
 /// <param name="gameStatusId">Initial value of the GameStatusId property.</param>
 public static Game CreateGame(global::System.Int32 id, global::System.DateTime createdOn, global::System.DateTime updatedOn, global::System.Int32 gameStatusId)
 {
     Game game = new Game();
     game.Id = id;
     game.CreatedOn = createdOn;
     game.UpdatedOn = updatedOn;
     game.GameStatusId = gameStatusId;
     return game;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the Games EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToGames(Game game)
 {
     base.AddObject("Games", game);
 }