public void restoreSaveGameData(FPEAudioDiaryPlayedStateSaveData data)
        {
            hasBeenPlayed = data.HasBeenPlayed;

            if (hasBeenPlayed && postPlaybackInteractionString != "")
            {
                interactionString = postPlaybackInteractionString;
            }
        }
        /// <summary>
        /// Gathers saveable data from both regular and passive Audio Diary type objects
        /// </summary>
        /// <returns>Array of save data for both of these audio diary types</returns>
        public FPEAudioDiaryPlayedStateSaveData[] gatherAudioDiaryPlayedStateData()
        {
            FPEPassiveAudioDiary[]             passiveDiaryObjs = GameObject.FindObjectsOfType <FPEPassiveAudioDiary>();
            FPEInteractableAudioDiaryScript[]  diaryObjs        = GameObject.FindObjectsOfType <FPEInteractableAudioDiaryScript>();
            FPEAudioDiaryPlayedStateSaveData[] saveData         = new FPEAudioDiaryPlayedStateSaveData[passiveDiaryObjs.Length + diaryObjs.Length];

            for (int ad1 = 0; ad1 < passiveDiaryObjs.Length; ad1++)
            {
                saveData[ad1] = passiveDiaryObjs[ad1].getSaveGameData();
            }

            for (int ad2 = 0; ad2 < diaryObjs.Length; ad2++)
            {
                saveData[passiveDiaryObjs.Length + ad2] = diaryObjs[ad2].getSaveGameData();
            }

            return(saveData);
        }
Пример #3
0
 public void restoreSaveGameData(FPEAudioDiaryPlayedStateSaveData data)
 {
     hasBeenPlayed = data.HasBeenPlayed;
 }