protected void CallShotClient(AimApply interaction, bool isSuicide) { var dir = gunComp.ApplyRecoil(interaction.TargetVector.normalized); gunComp.DisplayShot(PlayerManager.LocalPlayer, dir, interaction.TargetBodyPart, isSuicide, gunComp.CurrentMagazine.containedBullets[0].name, gunComp.CurrentMagazine.containedProjectilesFired[0]); }