Пример #1
0
        public void SetupDataProvider(string fileName, ICSharpCode.TextEditor.TextArea textArea)
        {
            _textArea = textArea;
            _document = textArea.Document;
            _keywords = KeywordFactory.GetKeywords();

            //TODO: just put these keywords in the factory and add a flag for "IsRequired" or something.
            //      it may just require a KeywordType (Header, Action, etc). This needs cleaned up
            //      in the code completion data provider as well.

            // the keyword factory just has the non-required words
            Keyword sightDist = new Keyword("bot_SightDist", "", "", false);

            sightDist.Inputs.Add(new KeywordInput(KeywordInputType.Action, "Sight Distance", "How far the highest skill bot can see on this map. 1500 is good for non-foggy maps, 700 is good for foggy maps."));
            _keywords.Add(sightDist);

            _keywords.Add(new Keyword("spawnflag_is_priority", "", "Whether or no bots focus on spawnflags.", false));
            _keywords.Add(new Keyword("cmdpost_is_priority", "", "Whether or not command posts critical on this map.", false));
            _keywords.Add(new Keyword("construct_is_priority", "", "Whether or not engineers focus more on constructibles.", false));
            _keywords.Add(new Keyword("map_has_vehicle", "", "Type of vehicle 0 = none, 1 = tank, 2 = train", false));
            _keywords.Add(new Keyword("vehicle_entity_number", "", "The entity number of the vehicle.", false));
            _keywords.Add(new Keyword("vehicle_team_owner", "", "The owner of the vehicle.", false));

            LineSegment line = textArea.Document.GetLineSegmentForOffset(textArea.Caret.Offset);

            if (line != null)
            {
                TextWord first = GetWord(line, 1);

                if (first != null)
                {
                    Keyword keyword = _keywords.GetWord(first.Word);

                    if (keyword != null)
                    {
                        if (keyword.Inputs.Count > 0)
                        {
                            for (int x = 0; x < keyword.Inputs.Count; x++)
                            {
                                TextWord param = GetWord(line, x + 2);

                                if (param == null)
                                {
                                    KeywordInput inputParam = (KeywordInput)keyword.Inputs[x];

                                    if (inputParam.InputType != KeywordInputType.PredefinedList)
                                    {
                                        _insightKeywords.Add(new Keyword(inputParam.Label, inputParam.Label, inputParam.HelpText, false));
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        public ICompletionData[] GenerateCompletionData(string fileName, TextArea textArea, char charTyped)
        {
            _keywords = KeywordFactory.GetKeywords();

            // the keyword factory just has the non-required words
            _keywords.Add(new Keyword("bot_SightDist", "", "How far the highest skill bot can see on this map", false));

            ArrayList allowable = new ArrayList();

            allowable.Add("0");
            allowable.Add("1");

            Keyword      flag      = new Keyword("spawnflag_is_priority", "", "Whether or no bots focus on spawnflags.", false);
            KeywordInput flagInput = new KeywordInput(KeywordInputType.PredefinedList, "spawnflag_is_priority", "Whether or no bots focus on spawnflags.");

            flagInput.AllowableValues = allowable;
            flag.Inputs.Add(flagInput);
            _keywords.Add(flag);

            Keyword      cmdpost      = new Keyword("cmdpost_is_priority", "", "Whether or not command posts critical on this map.", false);
            KeywordInput cmdpostInput = new KeywordInput(KeywordInputType.PredefinedList, "cmdpost_is_priority", "Whether or not command posts critical on this map.");

            cmdpostInput.AllowableValues = allowable;
            cmdpost.Inputs.Add(cmdpostInput);
            _keywords.Add(cmdpost);

            Keyword      construct      = new Keyword("construct_is_priority", "", "Whether or not engineers focus more on constructibles.", false);
            KeywordInput constructInput = new KeywordInput(KeywordInputType.PredefinedList, "construct_is_priority", "Whether or not engineers focus more on constructibles.");

            constructInput.AllowableValues = allowable;
            construct.Inputs.Add(constructInput);
            _keywords.Add(construct);

            Keyword      vehicle      = new Keyword("map_has_vehicle", "", "Whether or not this map has a tank or a train.", false);
            KeywordInput vehicleInput = new KeywordInput(KeywordInputType.PredefinedList, "map_has_vehicle", "Type of vehicle 0 = none, 1 = tank, 2 = train");

            ArrayList allowableVehicle = new ArrayList();

            allowable.Add("0");
            allowable.Add("1");
            allowable.Add("2");
            vehicleInput.AllowableValues = allowableVehicle;
            vehicle.Inputs.Add(vehicleInput);
            _keywords.Add(vehicle);

            //vehicle_entity_number 429 //the entity number of the tank
            Keyword vehicleEntity = new Keyword("vehicle_entity_number", "", "The entity number of the vehicle.", false);

            vehicleEntity.Inputs.Add(new KeywordInput(KeywordInputType.Action, "Vehicle Entity Number", "The entity number of the vehicle."));
            _keywords.Add(vehicleEntity);

            //vehicle_team_owner 2 //ALLIES own this tank! 1 = AXIS, 2 = ALLIES
            Keyword      vehicleOwner      = new Keyword("vehicle_team_owner", "", "The owner of the vehicle.", false);
            KeywordInput vehicleOwnerInput = new KeywordInput(KeywordInputType.PredefinedList, "vehicle_team_owner", "1 = AXIS, 2 = ALLIES.");

            vehicleOwnerInput.AllowableValues.Add("1");;
            vehicleOwnerInput.AllowableValues.Add("2");;
            vehicleOwner.Inputs.Add(vehicleOwnerInput);
            _keywords.Add(vehicleOwner);

            _keywords.Sort(KeywordComparer.SortBy.Command);

            _textArea  = textArea;
            _typedChar = charTyped;

            // see if a word on the line the input was in is a keyword that we have,
            // then figure out what input they are at
            LineSegment line = textArea.Document.GetLineSegmentForOffset(textArea.Caret.Offset);

            bool keywordFound = false;

            if (line != null)
            {
                TextWord first = GetWord(line, 1);

                if (first != null)
                {
                    Keyword keyword = _keywords.GetWord(first.Word);

                    if (keyword != null)
                    {
                        keywordFound = true;
                        if (keyword.Inputs.Count > 0)
                        {
                            for (int x = 0; x < keyword.Inputs.Count; x++)
                            {
                                TextWord param = GetWord(line, x + 2);

                                if (param == null)
                                {
                                    KeywordInput inputParam = (KeywordInput)keyword.Inputs[x];

                                    if (inputParam.InputType == KeywordInputType.PredefinedList)
                                    {
                                        ICompletionData[] data = new ICompletionData[inputParam.AllowableValues.Count];

                                        for (int y = 0; y < inputParam.AllowableValues.Count; y++)
                                        {
                                            Keyword dummyKeyword = new Keyword((string)inputParam.AllowableValues[y], (string)inputParam.AllowableValues[y], inputParam.HelpText, false);
                                            data[y] = new KeywordCompletionData(dummyKeyword);
                                        }

                                        return(data);
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (keywordFound)
            {
                return(null);
            }

            // fall through, return all keywords
            ICompletionData[] all = new ICompletionData[_keywords.Count];

            for (int x = 0; x < _keywords.Count; x++)
            {
                all[x] = new KeywordCompletionData(_keywords[x]);
            }

            return(all);
        }
Пример #3
0
        public static KeywordCollection GetKeywords()
        {
            KeywordCollection collection = new KeywordCollection();

            collection.Add(GetIfObjHomeFalse());
            collection.Add(GetIfObjHomeTrue());
            collection.Add(GetIfConstructBuiltFalse());
            collection.Add(GetIfConstructBuiltTrue());
            collection.Add(GetIfFlagOwnerAxis());
            collection.Add(GetIfFlagOwnerAllies());
            collection.Add(GetNodeConnect());
            collection.Add(GetNodeDisconnect());
            collection.Add(GetIfObjCaptured());
            collection.Add(GetActivateAction());
            collection.Add(GetDeactivateAction());
            collection.Add(GetActivateActionGroup());
            collection.Add(GetDeactivateActionGroup());
            collection.Add(GetResetNodeFlag());
            collection.Add(GetActionTrue());
            collection.Add(GetActionFalse());
            collection.Add(GetBotSwitchToWeap());
            collection.Add(GetWaitCommand());
            collection.Add(GetIfAlliedCpBuiltTrue());
            collection.Add(GetIfAlliedCpBuiltFalse());
            collection.Add(GetIfAxisCpBuiltTrue());
            collection.Add(GetIfAxisCpBuiltFalse());
            //crapshoot: add some missing ones
            collection.Add(GetSetMapHasVehicle());
            collection.Add(GetSetVehicleNumber());
            collection.Add(GetSetVehicleOwner());
            collection.Add(GetKillAction());
            collection.Add(GetOpenNodeGrpToTeam());
            //end crapshoot

            collection.Sort(KeywordComparer.SortBy.FriendlyName);

            return(collection);
        }
        public ICompletionData[] GenerateCompletionData(string fileName, TextArea textArea, char charTyped)
        {
            _keywords = KeywordFactory.GetKeywords();

            // the keyword factory just has the non-required words
            _keywords.Add(new Keyword("bot_SightDist", "", "How far the highest skill bot can see on this map", false));

            ArrayList allowable = new ArrayList();
            allowable.Add("0");
            allowable.Add("1");

            Keyword flag = new Keyword("spawnflag_is_priority", "",  "Whether or no bots focus on spawnflags.", false);
            KeywordInput flagInput = new KeywordInput(KeywordInputType.PredefinedList, "spawnflag_is_priority", "Whether or no bots focus on spawnflags.");
            flagInput.AllowableValues = allowable;
            flag.Inputs.Add(flagInput);
            _keywords.Add(flag);

            Keyword cmdpost = new Keyword("cmdpost_is_priority", "",  "Whether or not command posts critical on this map.", false);
            KeywordInput cmdpostInput = new KeywordInput(KeywordInputType.PredefinedList, "cmdpost_is_priority", "Whether or not command posts critical on this map.");
            cmdpostInput.AllowableValues = allowable;
            cmdpost.Inputs.Add(cmdpostInput);
            _keywords.Add(cmdpost);

            Keyword construct = new Keyword("construct_is_priority", "",  "Whether or not engineers focus more on constructibles.", false);
            KeywordInput constructInput = new KeywordInput(KeywordInputType.PredefinedList, "construct_is_priority", "Whether or not engineers focus more on constructibles.");
            constructInput.AllowableValues = allowable;
            construct.Inputs.Add(constructInput);
            _keywords.Add(construct);

            Keyword vehicle = new Keyword("map_has_vehicle", "",  "Whether or not this map has a tank or a train.", false);
            KeywordInput vehicleInput = new KeywordInput(KeywordInputType.PredefinedList, "map_has_vehicle", "Type of vehicle 0 = none, 1 = tank, 2 = train");

            ArrayList allowableVehicle = new ArrayList();
            allowable.Add("0");
            allowable.Add("1");
            allowable.Add("2");
            vehicleInput.AllowableValues = allowableVehicle;
            vehicle.Inputs.Add(vehicleInput);
            _keywords.Add(vehicle);

            //vehicle_entity_number 429 //the entity number of the tank
            Keyword vehicleEntity = new Keyword("vehicle_entity_number", "",  "The entity number of the vehicle.", false);
            vehicleEntity.Inputs.Add(new KeywordInput(KeywordInputType.Action, "Vehicle Entity Number", "The entity number of the vehicle."));
            _keywords.Add(vehicleEntity);

            //vehicle_team_owner 2 //ALLIES own this tank! 1 = AXIS, 2 = ALLIES
            Keyword vehicleOwner = new Keyword("vehicle_team_owner", "",  "The owner of the vehicle.", false);
            KeywordInput vehicleOwnerInput = new KeywordInput(KeywordInputType.PredefinedList, "vehicle_team_owner", "1 = AXIS, 2 = ALLIES.");
            vehicleOwnerInput.AllowableValues.Add("1");;
            vehicleOwnerInput.AllowableValues.Add("2");;
            vehicleOwner.Inputs.Add(vehicleOwnerInput);
            _keywords.Add(vehicleOwner);

            _keywords.Sort(KeywordComparer.SortBy.Command);

            _textArea = textArea;
            _typedChar = charTyped;

            // see if a word on the line the input was in is a keyword that we have,
            // then figure out what input they are at
            LineSegment line = textArea.Document.GetLineSegmentForOffset(textArea.Caret.Offset);

            bool keywordFound = false;
            if (line != null)
            {
                TextWord first = GetWord(line, 1);

                if (first != null)
                {
                    Keyword keyword = _keywords.GetWord(first.Word);

                    if (keyword != null)
                    {
                        keywordFound = true;
                        if (keyword.Inputs.Count > 0)
                        {
                            for (int x = 0; x < keyword.Inputs.Count; x++)
                            {
                                TextWord param = GetWord(line, x + 2);

                                if (param == null)
                                {
                                    KeywordInput inputParam = (KeywordInput)keyword.Inputs[x];

                                    if (inputParam.InputType == KeywordInputType.PredefinedList)
                                    {
                                        ICompletionData[] data = new ICompletionData[inputParam.AllowableValues.Count];

                                        for (int y = 0; y < inputParam.AllowableValues.Count; y++)
                                        {
                                            Keyword dummyKeyword = new Keyword((string)inputParam.AllowableValues[y], (string)inputParam.AllowableValues[y], inputParam.HelpText, false);
                                            data[y] = new KeywordCompletionData(dummyKeyword);
                                        }

                                        return data;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (keywordFound)
            {
                return null;
            }

            // fall through, return all keywords
            ICompletionData[] all = new ICompletionData[_keywords.Count];

            for (int x = 0; x < _keywords.Count; x++)
            {
                all[x] = new KeywordCompletionData(_keywords[x]);
            }

            return all;
        }
Пример #5
0
        public static KeywordCollection GetKeywords()
        {
            KeywordCollection collection = new KeywordCollection();

            collection.Add(GetIfObjHomeFalse());
            collection.Add(GetIfObjHomeTrue());
            collection.Add(GetIfConstructBuiltFalse());
            collection.Add(GetIfConstructBuiltTrue());
            collection.Add(GetIfFlagOwnerAxis());
            collection.Add(GetIfFlagOwnerAllies());
            collection.Add(GetNodeConnect());
            collection.Add(GetNodeDisconnect());
            collection.Add(GetIfObjCaptured());
            collection.Add(GetActivateAction());
            collection.Add(GetDeactivateAction());
            collection.Add(GetActivateActionGroup());
            collection.Add(GetDeactivateActionGroup());
            collection.Add(GetResetNodeFlag());
            collection.Add(GetActionTrue());
            collection.Add(GetActionFalse());
            collection.Add(GetBotSwitchToWeap());
            collection.Add(GetWaitCommand());
            collection.Add(GetIfAlliedCpBuiltTrue());
            collection.Add(GetIfAlliedCpBuiltFalse());
            collection.Add(GetIfAxisCpBuiltTrue());
            collection.Add(GetIfAxisCpBuiltFalse());
            //crapshoot: add some missing ones
            collection.Add(GetSetMapHasVehicle());
            collection.Add(GetSetVehicleNumber());
            collection.Add(GetSetVehicleOwner());
            collection.Add(GetKillAction());
            collection.Add(GetOpenNodeGrpToTeam());
            //end crapshoot

            collection.Sort(KeywordComparer.SortBy.FriendlyName);

            return collection;
        }
Пример #6
0
        public void SetupDataProvider(string fileName, ICSharpCode.TextEditor.TextArea textArea)
        {
            _textArea = textArea;
            _document = textArea.Document;
            _keywords = KeywordFactory.GetKeywords();

            //TODO: just put these keywords in the factory and add a flag for "IsRequired" or something.
            //      it may just require a KeywordType (Header, Action, etc). This needs cleaned up
            //      in the code completion data provider as well.

            // the keyword factory just has the non-required words
            Keyword sightDist = new Keyword("bot_SightDist", "", "", false);
            sightDist.Inputs.Add(new KeywordInput(KeywordInputType.Action, "Sight Distance", "How far the highest skill bot can see on this map. 1500 is good for non-foggy maps, 700 is good for foggy maps."));
            _keywords.Add(sightDist);

            _keywords.Add(new Keyword("spawnflag_is_priority", "",  "Whether or no bots focus on spawnflags.", false));
            _keywords.Add(new Keyword("cmdpost_is_priority", "",  "Whether or not command posts critical on this map.", false));
            _keywords.Add(new Keyword("construct_is_priority", "",  "Whether or not engineers focus more on constructibles.", false));
            _keywords.Add(new Keyword("map_has_vehicle", "",  "Type of vehicle 0 = none, 1 = tank, 2 = train", false));
            _keywords.Add(new Keyword("vehicle_entity_number", "",  "The entity number of the vehicle.", false));
            _keywords.Add(new Keyword("vehicle_team_owner", "",  "The owner of the vehicle.", false));

            LineSegment line = textArea.Document.GetLineSegmentForOffset(textArea.Caret.Offset);

            if (line != null)
            {
                TextWord first = GetWord(line, 1);

                if (first != null)
                {
                    Keyword keyword = _keywords.GetWord(first.Word);

                    if (keyword != null)
                    {
                        if (keyword.Inputs.Count > 0)
                        {
                            for (int x = 0; x < keyword.Inputs.Count; x++)
                            {
                                TextWord param = GetWord(line, x + 2);

                                if (param == null)
                                {
                                    KeywordInput inputParam = (KeywordInput)keyword.Inputs[x];

                                    if (inputParam.InputType != KeywordInputType.PredefinedList)
                                    {
                                        _insightKeywords.Add(new Keyword(inputParam.Label, inputParam.Label, inputParam.HelpText, false));
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
Пример #7
0
        public static KeywordCollection GetKeywords()
        {
            KeywordCollection collection = new KeywordCollection();

            collection.Add(GetIfObjHomeFalse());
            collection.Add(GetIfObjHomeTrue());
            collection.Add(GetIfConstructBuiltFalse());
            collection.Add(GetIfConstructBuiltTrue());
            collection.Add(GetIfFlagOwnerAxis());
            collection.Add(GetIfFlagOwnerAllies());
            collection.Add(GetNodeConnect());
            collection.Add(GetNodeDisconnect());
            collection.Add(GetIfObjCaptured());
            collection.Add(GetActivateAction());
            collection.Add(GetDeactivateAction());
            collection.Add(GetActivateActionGroup());
            collection.Add(GetDeactivateActionGroup());
            collection.Add(GetResetNodeFlag());
            collection.Add(GetActionTrue());
            collection.Add(GetActionFalse());
            collection.Add(GetBotSwitchToWeap());
            collection.Add(GetWaitCommand());
            collection.Add(GetIfAlliedCpBuiltTrue());
            collection.Add(GetIfAlliedCpBuiltFalse());
            collection.Add(GetIfAxisCpBuiltTrue());
            collection.Add(GetIfAxisCpBuiltFalse());

            collection.Sort(KeywordComparer.SortBy.FriendlyName);

            return(collection);
        }
Пример #8
0
        public static KeywordCollection GetKeywords()
        {
            KeywordCollection collection = new KeywordCollection();

            collection.Add(GetIfObjHomeFalse());
            collection.Add(GetIfObjHomeTrue());
            collection.Add(GetIfConstructBuiltFalse());
            collection.Add(GetIfConstructBuiltTrue());
            collection.Add(GetIfFlagOwnerAxis());
            collection.Add(GetIfFlagOwnerAllies());
            collection.Add(GetNodeConnect());
            collection.Add(GetNodeDisconnect());
            collection.Add(GetIfObjCaptured());
            collection.Add(GetActivateAction());
            collection.Add(GetDeactivateAction());
            collection.Add(GetActivateActionGroup());
            collection.Add(GetDeactivateActionGroup());
            collection.Add(GetResetNodeFlag());
            collection.Add(GetActionTrue());
            collection.Add(GetActionFalse());
            collection.Add(GetBotSwitchToWeap());
            collection.Add(GetWaitCommand());
            collection.Add(GetIfAlliedCpBuiltTrue());
            collection.Add(GetIfAlliedCpBuiltFalse());
            collection.Add(GetIfAxisCpBuiltTrue());
            collection.Add(GetIfAxisCpBuiltFalse());

            collection.Sort(KeywordComparer.SortBy.FriendlyName);

            return collection;
        }