public InitWorldViewModel(Grid gameOfLifeGrid) { RectSize = 3; GameOfLifeGrid = gameOfLifeGrid; World = new World(75, 75); Ran = new Random(); CreateGrid(); GameOfLifeViewModel = new GameOfLifeViewModel(World); }
public GameOfLifeViewModel(World world) { TaskFactory = new TaskFactory(TaskScheduler.FromCurrentSynchronizationContext()); World = world; PreviousWorld = new World(world.XRows, world.YRows) { Grid2DArray = world.CopyGrid2DArray(), Grid = world.Grid }; GameThread = new Thread(GameOfLife); }
private void SetWorldVisuals() { int count = 0; for (int i = 0; i < World.Grid2DArray.GetLength(0); i++) { for (int j = 0; j < World.Grid2DArray.GetLength(1); j++) { World.Grid[count].Visibility = PreviousWorld.Grid2DArray[i, j] ? Visibility.Visible : Visibility.Hidden; World.Grid2DArray[i, j] = PreviousWorld.Grid2DArray[i, j]; count++; } } PreviousWorld = new World(World.XRows, World.YRows) { Grid2DArray = World.CopyGrid2DArray(), Grid = World.Grid }; }