public void SetSource(Point SimPosition, double Value) { SinusWaveSource sws = new SinusWaveSource(); sws.Frequency = Value; sws.X = SimPosition.X; sws.Y = SimPosition.Y; _loadedSettings.WaveSources.Add(sws); _waveEngineRef.AddWaveSoucre(sws); }
private void DoMouseAction() { int x = _mouseX; int y = _mouseY; double value = 0; if (tsCbMouseValue.SelectedIndex != -1) value = Convert.ToDouble(tsCbMouseValue.Items[tsCbMouseValue.SelectedIndex]); if (tsCbMouseAction.SelectedIndex == 0) { Engine.Poke(x, y, value, 0); Engine.Poke(x+1, y, value, 0); Engine.Poke(x, y+1, value, 0); Engine.Poke(x+1, y+1, value, 0); } else if (tsCbMouseAction.SelectedIndex == 1) Engine.SetWall(x, y); else if (tsCbMouseAction.SelectedIndex == 2) { Engine.SetWall(x, y, false); Engine.SetWall(x+1, y, false); Engine.SetWall(x, y+1, false); Engine.SetWall(x+1, y+1, false); } else if (tsCbMouseAction.SelectedIndex == 3) { Engine.SetMass(x, y, value); Engine.SetMass(x+1, y, value); Engine.SetMass(x, y+1, value); Engine.SetMass(x+1, y+1, value); Engine.SetMass(x, y + 2, value); Engine.SetMass(x + 2, y + 2, value); } else if (tsCbMouseAction.SelectedIndex == 4) { Engine.SetMass(x, y, 0); Engine.SetMass(x+1, y, 0); Engine.SetMass(x, y+1, 0); Engine.SetMass(x+1, y+1, 0); Engine.SetMass(x, y + +2, 0); Engine.SetMass(x + 2, y + 2, 0); } else if (tsCbMouseAction.SelectedIndex == 5) { SinusWaveSource sws = new SinusWaveSource(); sws.X = x; sws.Y = y; sws.Frequency = value / 10.0; Engine.AddWaveSoucre(sws); } }