Пример #1
0
        public static GORoadSegment FindTheLongestStreightSegment(List <Vector3> line, float maxAngle)
        {
            Vector3 pointA = Vector3.zero;
            Vector3 pointB = Vector3.zero;
            float   d      = 0;
            float   angle  = 0;

            GORoadSegment spare = null;

            for (int i = 1; i < line.Count; i++)
            {
                if (i == 1)
                {
                    pointA = line [0];
                    pointB = line [1];
                    d      = Vector3.Distance(pointA, pointB);
                    angle  = AngleBetweenVector2XZ(pointA, pointB);
                    continue;
                }

                Vector3 stepA     = line [i - 1];
                Vector3 stepB     = line [i];
                float   stepD     = Vector3.Distance(stepA, stepB);
                float   stepAngle = AngleBetweenVector2XZ(stepA, stepB);
                float   angleDiff = Mathf.Abs(stepAngle - angle);

                if (spare != null && Mathf.Abs(stepAngle - spare.angle) <= maxAngle)
                {
                    stepD += spare.distance;
                    stepA  = spare.pointA;
                    spare  = null;
                }


                if (angleDiff > maxAngle)                   //angle is too wide

                {
                    if (stepD > d)                       //Reset segment
                    {
                        pointA = stepA;
                        pointB = stepB;
                        d      = stepD;
                        angle  = stepAngle;
//						Debug.Log ("Reset segment");
                    }
                    else                       //Save this segment for next step, just in case
//						Debug.Log ("Save segment");
                    {
                        GORoadSegment s = new GORoadSegment();
                        s.pointA   = stepA;
                        s.pointB   = stepB;
                        s.angle    = stepAngle;
                        s.distance = stepD;
                        spare      = s;
                    }
                }
                else                     //angle is ok, add the current segment

                {
                    pointB = stepB;
                    d     += stepD;
//					Debug.Log ("Add segment "+angle+ " " + stepAngle);
                }
            }



            GORoadSegment segment = new GORoadSegment();

            segment.pointA   = pointA;
            segment.pointB   = pointB;
            segment.angle    = angle;
            segment.distance = d;

            return(segment);
        }
Пример #2
0
        public IEnumerator Build(string name)
        {
            GOFeatureBehaviour road = transform.parent.GetComponent <GOFeatureBehaviour> ();

            GORoadSegment segment = GORoadSegment.FindTheLongestStreightSegment(road.goFeature.convertedGeometry, 0);

//			segment.DebugSegment ();

            transform.localPosition = segment.findMiddlePoint(0.01f);             //LineCenter (road._verts);
            transform.localScale    = Vector3.one * 3;

            TextMesh textMesh = gameObject.AddComponent <TextMesh> ();

            textMesh.text      = name;
            textMesh.color     = new Color(61 / 255.0f, 61 / 255.0f, 83 / 255f);
            textMesh.anchor    = TextAnchor.MiddleCenter;
            textMesh.alignment = TextAlignment.Center;
            textMesh.fontStyle = FontStyle.Bold;
            textMesh.fontSize  = 15;

            float minimumFontSize = 12;

            textLenght = textMesh.GetComponent <Renderer>().bounds.size.x;

            //Find correct size
            for (int i = textMesh.fontSize; i >= minimumFontSize - 1; i--)
            {
                textMesh.fontSize = i;
                float tl = textMesh.GetComponent <Renderer>().bounds.size.x;
                if (segment.distance >= tl)
                {
                    break;
                }
                if (i == minimumFontSize - 1)
                {
                    GameObject.Destroy(this.gameObject);
                    yield break;
                }
            }

            var rotation = transform.eulerAngles;

            rotation.x = 90;

            Vector3 targetDir = segment.direction();

            if (targetDir.Equals(Vector3.zero))
            {
                rotation.y = 90;
            }
            else
            {
                Quaternion finalRotation = Quaternion.LookRotation(targetDir);
                rotation.y = finalRotation.eulerAngles.y + 90;

                rotation.y = (rotation.y % 360 + 360) % 360;

                if (rotation.y > 90 && rotation.y < 180)
                {
                    rotation.y -= 180;
                }
                else if (rotation.y > 0 && rotation.y < 90)
                {
                    rotation.y += 180;
                }
            }

            rot = rotation;
            transform.eulerAngles = rotation;


            yield return(null);
        }