private void OnValidate() { if (!outputGridPossibilities) { outputGridPossibilities = FindObjectOfType <OutputGridPossibilities>(); } }
private void OnValidate() { if (!tileIds) { tileIds = FindObjectOfType <TileIds>(); } if (!patternIds) { patternIds = FindObjectOfType <PatternIds>(); } if (!gatherRules) { gatherRules = FindObjectOfType <GatherRules>(); } if (!outputGridPossibilities) { outputGridPossibilities = FindObjectOfType <OutputGridPossibilities>(); } if (!repeatCollapse) { repeatCollapse = FindObjectOfType <RepeatCollapse>(); } if (!changeOutputGrid) { changeOutputGrid = FindObjectOfType <ChangeOutputGrid>(); } if (!changePatternToTileIds) { changePatternToTileIds = FindObjectOfType <ChangePatternToTileIds>(); } }
private void OnValidate() { if (!relativeFrequency) { relativeFrequency = FindObjectOfType <RelativeFrequency>(); } if (!outputGridPossibilities) { outputGridPossibilities = FindObjectOfType <OutputGridPossibilities>(); } }
private void OnValidate() { if (!gatherRules) { gatherRules = FindObjectOfType <GatherRules>(); } if (!minEntropy) { minEntropy = FindObjectOfType <MinEntropy>(); } if (!outputGrid) { outputGrid = FindObjectOfType <OutputGridPossibilities>(); } }
private void OnValidate() { if (!outputGrid) { outputGrid = FindObjectOfType <OutputGridPossibilities>(); } if (!entropies) { entropies = FindObjectOfType <Entropies>(); } if (!minEntropy) { minEntropy = FindObjectOfType <MinEntropy>(); } if (!collapseCell) { collapseCell = FindObjectOfType <CollapseCell>(); } if (!collapseNeighbors) { collapseNeighbors = FindObjectOfType <CollapseNeighbors>(); } }