Пример #1
0
        protected override void Terminate()
        {
            if (hmd != null)
            {
                hmd.Dispose();
            }

            OVR.Shutdown();
        }
Пример #2
0
        public Matrix GetProjectionMatrix(EyeType eyeType, float nearPlane = 0.1f, float farPlane = 10000f)
        {
            Matrix result;
            Matrix projection = OVR.MatrixProjection(this.eyeRenderDesc[(int)eyeType].Fov, nearPlane, farPlane, true);

            Matrix.Transpose(ref projection, out result);

            return(result);
        }
Пример #3
0
        /// <summary>
        /// OVRRender renderer
        /// </summary>
        protected override void Render()
        {
            int currentIndex = 0;

            if (this.IsConnected)
            {
                OVR.FrameTiming   frameTiming   = this.Hmd.GetFrameTiming(0);
                OVR.TrackingState trackingState = this.Hmd.GetTrackingState(frameTiming.DisplayMidpointSeconds);

                // Calculate the position and orientation of each eye.
                this.Oculus.CalcEyePoses(trackingState.HeadPose.ThePose, this.hmdToEyeViewOffsets, ref this.oculusEyePoses);

                trackingState.CameraPose.Position.ToVector3(out this.trackerCameraPose.Position);
                trackingState.CameraPose.Orientation.ToQuaternion(out this.trackerCameraPose.Orientation);

                currentIndex = this.eyeSwapTextureSet.CurrentIndex++;

                for (int eyeIndex = 0; eyeIndex < 2; eyeIndex++)
                {
                    this.oculusEyePoses[eyeIndex].Position.ToVector3(out this.eyePoses[eyeIndex].Position);
                    this.oculusEyePoses[eyeIndex].Orientation.ToQuaternion(out this.eyePoses[eyeIndex].Orientation);
                    this.eyeTextures[eyeIndex].RenderTarget = (this.msaaSampleCount > 1) ? this.msaaRenderTarget : this.swapRenderTargets[currentIndex];

                    // Get eye projection
                    OVR.ovrMatrix4f_Projection(this.eyeTextures[eyeIndex].FieldOfView, this.eyeTextures[eyeIndex].NearPlane, this.eyeTextures[eyeIndex].FarPlane, OVR.ProjectionModifier.RightHanded).ToMatrix(out this.eyePoses[eyeIndex].Projection);

                    this.layerEyeFov.RenderPose[eyeIndex] = this.oculusEyePoses[eyeIndex];
                }

                // Calc central position
                Vector3.Lerp(ref this.eyePoses[0].Position, ref this.eyePoses[1].Position, 0.5f, out this.eyePoses[2].Position);
                Quaternion.Lerp(ref this.eyePoses[0].Orientation, ref this.eyePoses[1].Orientation, 0.5f, out this.eyePoses[2].Orientation);
            }

            base.Render();

            if (this.IsConnected)
            {
                if (this.msaaSampleCount > 1)
                {
                    var rtManager = this.adapter.Graphics.RenderTargetManager as RenderTargetManager;
                    var dxRt      = rtManager.TargetFromHandle <DXRenderTarget>(this.msaaRenderTarget.TextureHandle);
                    var dxSwapRt  = rtManager.TargetFromHandle <DXRenderTarget>(this.swapRenderTargets[currentIndex].TextureHandle);

                    this.context.ResolveSubresource(dxRt.Target, 0, dxSwapRt.Target, 0, Format.R8G8B8A8_UNorm_SRgb);
                }

                // Submit frame to HMD
                this.Hmd.SubmitFrame(0, this.ovrLayers);

                if (this.ShowHMDMirrorTexture)
                {
                    // Show mirror texture into BackBuffer
                    this.device.ImmediateContext.CopyResource(this.mirrorTexture, this.backBuffer);
                }
            }
        }
Пример #4
0
 /// <summary>
 /// Converts an ovrQuatf to a Wave Quaternion.
 /// </summary>
 /// <param name="ovrQuatf">The ovr quaternion</param>
 /// <returns>The Wave Quaternion</returns>
 public static Quaternion ToQuaternion(OVR.Quaternionf ovrQuatf)
 {
     return new Quaternion(ovrQuatf.X, ovrQuatf.Y, ovrQuatf.Z, ovrQuatf.W);
 }
Пример #5
0
        /// <summary>
        /// Write out any error details received from the Oculus SDK, into the debug output window.
        /// Please note that writing text to the debug output window is a slow operation and will affect performance,
        /// if too many messages are written in a short timespan.
        /// </summary>
        /// <param name="oculus">OculusWrap object for which the error occurred.</param>
        /// <param name="result">Error code to write in the debug text.</param>
        /// <param name="message">Error message to include in the debug text.</param>
        public static void WriteErrorDetails(Wrap oculus, OVR.ovrResult result, string message)
        {
            if (result >= OVR.ovrResult.Success)
            {
                return;
            }

            // Retrieve the error message from the last occurring error.
            OVR.ovrErrorInfo errorInformation = oculus.GetLastError();

            string formattedMessage = string.Format("{0}. \nMessage: {1} (Error code={2})", message, errorInformation.ErrorString, errorInformation.Result);
            throw new Exception(formattedMessage);
        }
Пример #6
0
        protected override void Initialize()
        {
            hmd = null;

            // Initialize OVR
            OVR.Initialize();

            // Create the HMD
            hmd = OVR.HmdCreate(0);
            if (this.IsConnected = (hmd != null))
            {
                this.IsConnected = true;
            }
            else
            {
                hmd = OVR.HmdCreateDebug(HMDType.DK1);
                this.IsConnected = false;
            }


            // Attach HMD to windows
            hmd.AttachToWindow(this.application.NativeWindows);

            //var renderTargetSize = hmd.GetDefaultRenderTargetSize(0.5f);

            var renderTargetSize = new Size2(1280, 800);

            // Create our render target
            renderTarget = WaveServices.GraphicsDevice.RenderTargets.CreateRenderTarget(renderTargetSize.Width, renderTargetSize.Height);
            var InternalRenderTarget = application.Adapter.Graphics.RenderTargetManager.TargetFromHandle <DXRenderTarget>(renderTarget.TextureHandle);

            // The viewport sizes
            Rect[] eyeRenderViewport = new Rect[2];
            eyeRenderViewport[0] = new Rect(0, 0, renderTargetSize.Width / 2, renderTargetSize.Height);
            eyeRenderViewport[1] = new Rect((renderTargetSize.Width + 1) / 2, 0, renderTargetSize.Width / 2, renderTargetSize.Height);

            // Create our eye texture data
            eyeTexture = new D3D11TextureData[2];
            eyeTexture[0].Header.API            = RenderAPIType.D3D11;
            eyeTexture[0].Header.TextureSize    = renderTargetSize;
            eyeTexture[0].Header.RenderViewport = eyeRenderViewport[0];
            eyeTexture[0].pTexture = InternalRenderTarget.NativeTexture;
            eyeTexture[0].pSRView  = InternalRenderTarget.NativeResourceView;

            // Right eye uses the same texture, but different rendering viewport
            eyeTexture[1] = eyeTexture[0];
            eyeTexture[1].Header.RenderViewport = eyeRenderViewport[1];

            // Configure d3d11
            D3D11ConfigData d3d11cfg = new D3D11ConfigData();

            d3d11cfg.Header.API         = RenderAPIType.D3D11;
            d3d11cfg.Header.RTSize      = hmd.Resolution;
            d3d11cfg.Header.Multisample = 1;
            d3d11cfg.pDevice            = this.graphicsDevice.NativeDevice;
            d3d11cfg.pDeviceContext     = this.graphicsDevice.NativeContext;
            d3d11cfg.pBackBufferRT      = this.graphicsDevice.NativeBackBuffer;
            d3d11cfg.pSwapChain         = this.graphicsDevice.NativeSwapChain;

            // Configure rendering
            eyeRenderDesc = new EyeRenderDesc[2];
            if (!hmd.ConfigureRendering(d3d11cfg,
                                        DistortionCapabilities.Chromatic |
                                        DistortionCapabilities.TimeWarp |
                                        DistortionCapabilities.Vignette,
                                        hmd.DefaultEyeFov, eyeRenderDesc))
            {
                throw new Exception("Invalid configure rendering");
            }

            // Set enabled capabilities
            hmd.EnabledCaps = HMDCapabilities.LowPersistence | HMDCapabilities.DynamicPrediction;

            // Configure tracking
            hmd.ConfigureTracking(TrackingCapabilities.Orientation |
                                  TrackingCapabilities.Position |
                                  TrackingCapabilities.MagYawCorrection, TrackingCapabilities.None);

            // Dimiss the Health and Safety Windows
            hmd.DismissHSWDisplay();

            // Get HMD output
            this.application.SetAdapterOutput(hmd.DeviceName);
        }