A list of materials.
Наследование: Component
        /// <summary>
        /// Resolve the dependencies
        /// </summary>
        protected override void ResolveDependencies()
        {
            base.ResolveDependencies();

            MaterialComponent materialComponent = this.Owner.FindComponent <MaterialComponent>();

            if (materialComponent == null)
            {
                MaterialsMap materialsMap = this.Owner.FindComponent <MaterialsMap>();
                if (materialsMap != null)
                {
                    materialsMap.OnComponentInitialized += (s, o) =>
                    {
                        this.material = materialsMap.DefaultMaterial;
                    };
                }
            }
            else
            {
                materialComponent.OnComponentInitialized += (s, o) =>
                {
                    this.material = materialComponent.Material;
                };
            }

            // If the entity is initialized, we need to update the current particle system
            if (this.isInitialized)
            {
                this.LoadParticleSystem();
            }
        }
Пример #2
0
        public void ApplyMaterial()
        {
            Owner.RemoveComponent<MaterialsMap>();

            string content = "Content/SmokeParticle.wpk";

            if (currentParticleSystemIndex == 2
                || currentParticleSystemIndex == 3)
            {
                content = "Content/WhitePixel.wpk";
            }
            var materials = new MaterialsMap(new BasicMaterial(content, DefaultLayers.Additive) { VertexColorEnabled = true });

            Owner.AddComponent(materials);
        }